Secret Files: Sam Peters

Secret Files: Sam Peters

31 August 2019

Copyright © 2019 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 2013 Animation Arts Creative GmbH. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software.


Table of Contents


Walkthrough

Secret Files: Sam Peters is a little spin-off game in the Secret Files series from distributor Deep Silver using an excellent game interface from Animation Arts. In this interface, the spacebar can be used to highlight all hotspots in the current game panel, and the mouse icon shows in green which mouse buttons can be pressed. Left-clicking initiates active verbs, such as Use, Take, Open, Put, Move, Give, Talk to, Select, Enter, Exit and Combine (in the inventory bar). Right-clicking executes passive verbs such as Examine or Read, and can be used to skip game startup logos, video sequences and dialog.

We last saw archeologist Sam Peters as a secondary character in the game Secret Files 2 - Puritas Cordis. In this installment, Sam is the sole playable character (albeit rather conceited and gratuitously profane). We now get to find out what happened to her after she left her college chum Max Gruber trying to escape an Indonesian island with an erupting volcano.

Secret Files: Sam Peters provides excellent graphics, similar to those seen in the other Secret Files games. Most of the challenges are inventory-based. There are a few standalone puzzles and simple jigsaws in the game. The inventory bar can be accessed by moving the cursor to the bottom of the screen, and the saved-game list can be accessed by pressing the Escape key.

As a general rule, be sure not to miss any hotspots, especially along the edges of the screen, or in areas without a lot of contrast with the magnifying-glass icon. Also be sure to walk to the edges of each screen to scroll sideways in case the scene is wider than what's initially displayed. If you get stuck, try combining new inventory items with existing inventory items and using them on all hotspots. Also, right-click items in the inventory list to see if their descriptions have changed. Occasionally, you may need to move a character out of the way in order to interact with a hotspot in the scene.

This walkthrough provides a minimum path through the game; other gameplay sequences and dialog choices can provide additional backstory elements.


Indonesia

New Game

Press the right arrow to move through the bragging

Left-click on the Metal crate

Move Switch I to Recess M

Move the blank switch at X to the lower-left Recess

Move Switch III to Recess X

Move the blank switch at upper right to Recess A, then to the lower-right Recess

Move Switch II to the upper-right Recess, then to Recess A

You now have switches I, II and III spelling out M A X, and the box is opened

Pick up the Message in a bottle

Use the Message in a bottle with the Rock to break it open

Pick up the Broken bottle

In inventory, combine Rubber boots & Glass fragments to get a Piece of rubber

Take the Dead crab at the base of the Rock

Leave the beach

Walk to the right and the scene scrolls sideways

Left-click on the Animal skeleton to get a Bone

Combine the Crab claw & Bone, then combine the Piece of rubber & Crab claw on a stick

Exit twice towards the bottom of the screen

Use the Rubber in a crab claw on a stick with the Burning bush to soften the rubber

Return To the beach

Use the Socks on the Hole in the inflatable boat

Use the Sticky rubber in a crab claw on a stick with the Hole

In inventory, right-click on the Air pump parts

Assemble them as follows:

Use the Air pump on the Inflatable boat

Click on the Inflatable boat

{Cutscene}


Berlin

Exhaust the four dialog choices with the gatekeeper

Take the Carpet

Examine the Letterbox

Move the Brown trash can to the Kerb stone at left

Use the Carpet with the Wall

In inventory, right-click on the Wallet to get some useful items

Open the Plastic toolbox on the bench to get some tools

Take the Rake by the No Entry sign

Use the Garden shears with the Garden hose

Take the Ladder

Combine the Garden shears with the Folding ladder, combine the Garden hose & Rake, then combine Rake with garden hose & Unfolded ladder

Use the Long ladder with the Window

Use the Window

Use the Two Euro coin with the Snack machine

Use the Window

Use the One cent coin with the Sign on the tree at left

Use the Window

Use the Sign on the Door at right

Open the Door

Use the Waste basket

In inventory, examine the Scraps of paper for a jigsaw puzzle

The button at the top can be used to rotate the pieces. It may be easier to first rotate all pieces correctly before assembling them into a letter:

Back out and use the Ring binders in the center bookshelf that's protruding from the rest

In inventory, examine the Ring binder

Press the right arrow to access all pages, then back out

{Cutscene}


Ghana

Take the Megaphone

Take the Batteries on top of a crate in the shade

Take the Bottle of lemonade

Examine the tent Pole

Take the Cap

Use the Pocket knife on the Hook to remove it

Back out and use the Voice recorder on the Cat

Combine the Voice recorder & Old batteries, then combine the Megaphone & Voice recorder

Exit Into the jungle

Click on the Camp at upper right

In the aerial view, you can see the rocky side of a meandering gorge

Use the Voice recorder with megaphone on the Warthog

Examine the Tree trunk

Take the Branch

Back out and exit forward Into the jungle past where the warthog was

Click on the Camp at upper right

Combine the Pocket knife & Cap, combine the Thread & Long branch, then combine the Coat hook & Branch with thread

Use the Long hook with the Bag below the bridge

In inventory, examine the Toolbag to empty it

Exit Into the jungle at left, then double-click on the Landing strip at lower left

Examine the Wire rope supporting the wind sock

Use the Wrench with the Rope connector

Return Into the jungle, then double-click on the Bridge

Examine the Rope

Use the Rope connector with the Snapped rope:

First, place the center part with the bolts protruding
Next, place the lower flat plate
Finally, place each of the two nuts
Back out and exit across the bridge Into the jungle

Double-click on the Camp at upper right

Pick up the sensor below the firepit

Examine Beneath the hut

Use the Wrench on the Floorboards

Take the Metal pipe and back out

Combine the Wrench and the Metal pipe

Use the Extended wrench on the Winch at the base of the tree

Open the Crate

Examine Beneath the hut

Use the Small key on the Locker

Take the Laptop, Sensor, First aid box and Letter, then back out

In inventory, examine the First aid box to get Painkillers, Pure alcohol and Gauze bandage

In inventory, examine the Solar modules

Assemble the modules as follows:

Combine the Laptop & Solar battery set, then examine the Letter

The information in the letter identifies the Professor's wedding date as 2 April 1986

Back out and put the Laptop with solar battery set onto the sunny Rock in the foreground

Examine the laptop

Use the Pocket knife on the Adhesive tape at lower left to show two wedding rings, which is a clue to the laptop's PIN

Using the numbered keys in the second row of the laptop keyboard, note that only the first six digits entered are echoed on the screen

Enter the wedding date in numeric European ddmmyy form as 020486, then press the Enter key on the laptop

Click on DOCUMENTS and scan through all four pages of the diary

Click on DESKTOP, then on MAPS to show the desired sensor coverage:

Click on NEXT to show where the Professor was headed

Click on DESKTOP and LOG OUT

Examine the Sensor on a stand directly behind the firepit; this one is 90 degrees, which is consistent with the map above

Examine the Sensors in inventory to identify the one that is 120 degrees, then put it on the stand to the left of the firepit

Repeat the process for a 160-degree sensor directly below the hut, a 75-degree sensor to the right of the winch, and another 90-degree sensor in the background between the hut and the lake

When all five sensors are set up correctly, a tone plays and Sam says they are placed according to plan

Pick up the Firewood from under the hut

Put the Firewood into the Fireplace and ignite it with the Lighter

{Cutscene}

Use the Camera on the Trees

Next morning, exit Into the jungle

Double-click on the Mission at upper left

After some dialog, examine Father Samuel's diary in inventory

Leaf through the pages to the last ones that show a potion recipe:

Back out, and a loose page from the diary is added to inventory

Enter the Graveyard at left

Examine the large Tombstone at left

Use the Paper on the Tombstone

In inventory, combine Pocket knife & Paper with symbols, then examine the Scraps of paper with ornaments

Solve another jigsaw puzzle:

Take the Clay bowl at the base of the large tombstone

Exit the graveyard and examine a Grassy area to the right of the pathway

Click on various flowers until the five shown in the diary are added to inventory

Back out, exit Into the jungle, then double-click on the Camp at upper right

Use the Lighter on the Fireplace to re-ignite the campfire

Combine the Lemonade & Clay bowl

Put the Clay bowl filled with lemonade into the fireplace

Combine the Paint brush & Clay bowl filled with syrup

Exit Into the jungle, then double-click on the Swamp

Examine the Tree trunk

Use the Sticky brush to capture all 5 ants. Since each ant repeats its own path, this is fairly easy to do by placing the cursor "in wait", then rapidly left-clicking the mouse as the ant nears it.

Back out, exit Into the jungle, then double-click on the Caves at top center

Following the recipe in the diary, put the Clay bowl filled with syrup into the Pot at left

Add the Five ants, Pure alcohol and all five Blossoms to the Pot

Use the Lighter on the Pot to ignite the mixture

After some whining, enter the Asanbosam cave

You can refer to a cave map to navigate, or use the following steps for a shortest-path solution with 26 moves. There are 49 other solutions with this minimal number of moves.


Take the right-hand exit twice

Take the Chunk of resin from the floor

Put the Resin into the Clay bowl

Use the Lighter on the Clay bowl

Note that the front view of a single figure with arms arching downwards is lit in Row 5 of the Wall painting


Take the exit nearest the Clay bowl

Take the leftmost exit twice

In the room with a Wall painting, take the center exit of three

Take the exit at left

Take the Chunk of resin from the floor

Take the only exit

Take the exit at right three times

Put the Resin into the Clay bowl

Use the Lighter on the Clay bowl

Note that a single figure holding a bow is lit in Row 3 of the Wall painting


Take the leftmost exit

Take the center exit of three

Take the Chunk of resin from the floor

Take the exit at right

Put the Resin into the Clay bowl

Use the Lighter on the Clay bowl

Note that the figures immediately to the right of a single figure pointing with one arm are lit in Row 1 of the Wall painting


Take the leftmost exit

Take the center exit of three

Take the leftmost exit twice

Take the Chunk of resin from the floor

Exit right

Put the Resin into the Clay bowl

Use the Lighter on the Clay bowl

Note that a figure pointing to a red cave is lit in Row 2 of the Wall painting


Take the leftmost exit four times

Take the Chunk of resin from the floor

Exit right twice

Put the Resin into the Clay bowl

Use the Lighter on the Clay bowl

Note that a figure holding a bowl is lit in Row 4 of the Wall painting


Exit left and examine the Panels to the right of the stone Door

Enter the five figures you saw illuminated on the wall paintings:

Press the stone button at left

Move through the Door

Use the Camera on any of the Asanbosam to scare them all away

Give Painkillers to Professor Hartmann

Use the Gauze bandage on Professor Hartmann

Save your game at this point to replay both endings

Left-click on Professor Hartmann

After some dialog, make your moral selection and watch the corresponding endgame sequence


Cave Map

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Copyright © 2019 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 2013 Animation Arts Creative GmbH. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software.