The 11th Hour Puzzle Solutions

3 December 1995

Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.


Table of Contents


Map

1st Floor Map

2nd Floor Map

3rd Floor Map

Game Walkthrough with Treasure Hunt Solutions

Solve Books Puzzle in Library

Winter coat worn for a mixer?
WINTER COAT is an anagram of TONIC WATER
Answer: Bottle of Stauf tonic water on fireplace mantel in library

Solve Cash Register Puzzle in Brian Dutton's Room

Rolling rock, bottle cap.
ROCK is an anagram of CORK
Answer: Champagne bottle cork in Brian Dutton's room

Solve Four Knights Puzzle in Foyer

Artsy, excited lecher.
ARTSY is an anagram of SATYR
Answer: Satyr picture in gallery

A heart attack could put you into the ground.
HEART is an anagram of EARTH
Answer: Globe in library

Play Mechanical Mouse game in Laboratory
Autoplay: 14 moves

BattleGround.
TABLET is an anagram of BATTLE
Answer: Tablet in laboratory in front of Thornton prescription bottle

Bars deter cuckoo bird.
BARS DETER is an anagram of REDBREAST
Answer: Painting outside dining room door

Modern art flourishes under the sun.
Answer:
Modern art picture in gallery [8 O'CLOCK GAME]
Autoplay: 3 moves

SkedAddled.
SKED is an anagram of DESK
Answer: Desk in library

Part of the body examined in doctor's office.
docTORSOffice
Answer: Torso sculpture in gallery

Libation for an affectionate puppy called Sounder.
Answer:
Champagne bottle in Brian Dutton's room

Solve Pool Balls Puzzle in Game Room

Animal sullied street.
STREET is an anagram of SETTER
Answer: Irish setter in dogs picture in game room

Encrypted message #1 "Jfcr vx..."
See translation notes
Answer: Grandfather clock in foyer

Solve Spiders Puzzle in Bathroom

Encrypted message #2 "Zu gotdy..."
See translation notes
Answer: Straight razor in bathroom

Fruit Loop on stove.
Answer:
Picture of orange in dining room

Solve Mirror Puzzle in Ed Knox's Room

Dreams abound of arming the rebels.
What of nocturnal horses' schedules?
Answer:
Nightmare picture in Ed Knox's room

A distant, ancient Castle Keep
This famous Prince a place to sleep
To sleep, perchance to dream
Of an upset teagarden indochine.

TEAGARDEN is an anagram of GREAT DANE
Answer: Great Dane picture in library

A man-horse on the fly
Sounds like a wounded bull's eye.

The pyramid seems a stretch, the dart board would be a better answer
Answer: Pyramid sculpture in chapel [9 O'CLOCK GAME]

Put an olive in a stein,
mix it up, and get the
equivalent of a fool's
London subway.

OLIVE STEIN is an anagram of TELEVISION
Answer: Television set in Brian Dutton's room

A vital, instrumental part.
Answer:
Organ in chapel

Solve Train Puzzle in Attic

22233642-736846873
Telephone code: ACADEMIC-PENTHOUSE
Answer: White rook on chessboard in attic

Light piece from great orchestra.
greaTORCHestra
Answer: Torch from chapel

Solve Plates Puzzle in Kitchen

Cheesy gadget that sounds larger.
Answer:
Cheese grater in kitchen

500 = 100 = 0
Answer:
CD-ROM in front of red bottle on table in laboratory

Blend a TEAPOT SHOT and the pearlies won't rot.
TEAPOT SHOT is an anagram of TOOTHPASTE
Answer: Tube of toothpaste on sink in bathroom

Solve Cube Puzzle in Ham. Temple's Room

Slyness holding shipment in choppe?
Answer:
Guillotine in Ham. Temple's room

Poor drainage could still produce a flower.
DRAINAGE is an anagram of GARDENIA
Answer: Picture in second-floor hallway

Solve Triangle Puzzle in Martine Burden's Room

Sounds like it got higher from wine.
Answer:
Rose in vase in Martine Burden's room

Solve Jewelry Box Puzzle in Julia Heine's Room

What kind of jewelry is angrier?
ANGRIER is an anagram of EARRING
Answer: Moon-and-stars earring on dressing table in Julia Heine's room

You might hear a well-mannered Cockney with a 60's hairstyle.
Answer:
Beehive honeycomb in Room at the Top [10 O'CLOCK GAME]
Autoplay: 33 moves

Solve Furniture Puzzle in Music Room

Instrument is sharp, but is missing its head.
Answer:
Harp in Music Room

A defective truck with a crane makes for a ball-busting ballet.
TRUCK AND CRANE is an anagram of NUTCRACKER
Answer: Nutcracker in hallway outside door to Game Room

Look at key missing first misprinted label.
Answer:
Eyeball on pool table in Game Room

Disabled cutting edge.
ABLED is an anagram of BLADE
Answer: Knife in headboard in Ham. Temple's room

Unreasonable reason.
Answer:
Locomotive in attic

Paper used in unusual theses.
THESES is an anagram of SHEETS
Answer: Bloodstain on bed in Martine Burden's room

Adroit holding a sharp instrument.
Answer:
Cleaver in basement door in kitchen

A desserted Arthropod.
Answer:
Cake with ears in dining room [11 O'CLOCK GAME]
Autoplay: 28 moves tie, 26 move lose, 27 moves win

663 264625 46 2 6455466
Telephone code: ONE ANIMAL IN A MILLION
Answer: Lion sculpture in hallway

Drink left at sea.
Answer:
Glass of port in Ed Knox's room

Solve Four Bishops Puzzle in Doll Room

Snake, baby, trap.
Answer:
Baby rattle in Nursery

A letter from Greece is quite a number in Rome.
Error in game: the 24th letter of the Greek alphabet is Omega; Xi is actually the 14th letter
Answer: XI on grandfather clock in foyer

This eight letter word has kst in the middle, in the beginning, and at the end.
Answer:
Inkstand in desk in library [LAST SAVE GAME POSITION]

Play in my doll house!

Endgame

Go to doll house in Nursery (15 movements). Zoom in on kitchen floor.

There is no Autoplay option with the Floor Game, so here is a strategy that works most of the time:

Floor Game

	You	Stauf

	 H        K
	 E        L
	 C        A or B (1)
	 J        M
	 G        F
	 N        I, removing your pieces at G & H
	 G        H or D (2)
	 E        D
	 O

(1) You can win at move 17 if Stauf plays B
(2) If D, you can win by playing O
If Stauf plays unexpectedly, restart the game or choose a new starting position.

The endgame sequence begins after you win the Floor Game. No speedups with the right mouse button are possible for the rest of the game. First is a 7-minute sequence moving down the hall to Ham. Temple's room, pausing at each and every decision point. Then, you have a 38-second window (12 strikes of the clock) to pick one of three doors, each of which results in a different final video sequence. Finally, you spend the next 5 minutes watching the mandatory game credits (no way to skip through these, short of rebooting). Once you get all the way through the credits, the final configuration file S11H.0 is created in your installation directory. When present, this file causes future plays of the game to have an Open House feature with which you can move around the house at will. If you rebooted during the credits, the configuration file is available here.

ENDGAME SEQUENCES

Door #1 Door #2 Door #3
Marie Samantha Robin
Marie turns into Stauf, who then eats Carl's ribs. Obvious choice, since it's the only one Stauf objects to. Carl Denning found dead on honeymoon, Robin new president of Stauf Network.

Secret Passages

From		To		Use

Foyer		Gallery		Grandfather clock
Gallery		Foyer		Left-hand painting on back wall
Library		Laboratory	Statuette on back wall
Laboratory	Ham. Temple	Locked door via crypt
Brian Dutton	Chapel		Rear door
Chapel		Brian Dutton	Confessional
Ham. Temple	Foyer		Center door
Ham. Temple	(random)	Right-hand door
Doll Room	Nursery		On floor to left of dresser (very sneaky)

Books Puzzle in Library

Solution:

           Move 1:   R   G . R   G   R   G   R   G   _   _

           Move 2:   R   _   _   G   R . G   R   G   G   R

           Move 3:   R   R   G   G   _   _   R   G . G   R

           Move 4:   R . R   G   G   G   G   R   _   _   R

Final Arrangement:   _   _   G   G   G   G   R   R   R   R

Cash Register Puzzle in Brian Dutton's Room

Solution must have the same key locations pressed in each row.

Key patterns of all four possible solutions (*: key pressed, _: key not pressed):

_   _   _   *   _   _   *   *     6 total keys pressed

_   _   *   *   _   _   _   *     6 total keys pressed

*   *   _   _   *   *   *   _     10 total keys pressed

*   *   *   _   *   *   _   _     10 total keys pressed

Four Knights Puzzle in Foyer

Four Knights Puzzle

Solution in 40 moves:

A -*-> D ---> J ---> B ---> H
G -*-> A ---> D ---> J ---> B
E -*-> G ---> A ---> D ---> J
F -*-> D ---> A ---> G ---> E
J -*-> D ---> A ---> G
B -*-> J ---> D ---> A
H ---> B ---> J ---> D ---> F
A -*-> D ---> J ---> B
G -*-> A ---> D ---> J
F -*-> D ---> A ---> G
J -*-> D ---> A
B ---> J ---> D ---> F

*: Destination selection automatic

Pool Balls Puzzle in Game Room

The only possible solution:

Pool Ball Puzzle

Encoded Message #1

JFCR VX QCTF,
ZAY RM UMY KCYTD.
E DCGF DCURB KEYD KDETD YM
WMAUY,
ZAY DCGF UM TJMYTD.
E DCGF UM IFLB CUR XFY E JAU.
EQ KF KFJF JFICYFR
XMA'R ZF YDF BMU MQ VX BMU.

Not a simple offset code.

Decoding Order:

Encoded		Plain		Reasoning

A		U		Hint
M		O		Hint
R		D		Hint
X		Y		Hint
U		N		DO + NOT
C		A		AND
B		S		SON
Q		F		SON OF
E		I		IF
V		M		MY
Z		B		BUT
Y		T		BUT
F		E		YET
D		H		THE
G		V		HAVE
J		R		RELATED
I		L		RELATED
L		G		LEGS
K		W		WERE
T		C		FACE
Solution:

READ MY FACE,
BUT DO NOT WATCH.
I HAVE HANDS WITH WHICH TO
?OUNT,
BUT HAVE NO CROTCH.
I HAVE NO LEGS AND YET I RUN.
IF WE WERE RELATED
YOU'D BE THE SON OF MY SON.

Spiders Puzzle in Bathroom

Notation:

  1  2  3
4         5
6         8
     7

Solution (note triangular structure):

1 ---> 7
6 ---> 5 ---> 1
8 ---> 2 ---> 6 ---> 5
3 -*-> 4 ---> 8 ---> 2 ---> 6
7 -*-> 3 ---> 4 ---> 8
1 -*-> 7 ---> 3
5 -*-> 1

*: Destination selection automatic

Encoded Message #2

I had solved this puzzle from the first clue, but was disappointed to see the answer just given away in the hints.

Solution:

MY FIRST IS NOT BENT AROUND.
MY SECOND MEANS
LIFT HER UP
OR
CUT HER TO THE GROUND.

Mirror Puzzle in Ed Knox's Room

Half of all random starting positions for this puzzle are unsolvable. The 11th Hour banana slugs apparently forgot to exclude these unsolvable configurations.

Zoom in, then out to get piece borders.

Order of one solution (configuration may vary):

A  C  E  G  H     or     A  C  E     H
B  D  F     I            B  D  F  G  I
Piece descriptions (move into flashlight beam to see better): Top-row pieces can be moved into position with a simple rotation of the unordered pieces on the right. For positioning of bottom-row pieces, note that the arrangement
	-------------
	| V |   | W |
	|---|---|---|
	| Z | X | Y |
	-------------
can be transformed (X and Z exchanged) into the new arrangement
	-------------
	| V |   | W |
	|---|---|---|
	| X | Y | Z |
	-------------
by performing the move sequence

1 4 5 6 3 2 1 4 5 2 3 6 5 4 1 2

using the positional notation

	-------------
	| 1 | 2 | 3 |
	|---|---|---|
	| 4 | 5 | 6 |
	-------------
Use this sequence to move a bottom-row piece to the left, underneath a properly-positioned top-row piece.

If you solve the puzzle by these methods and arrive at the configuration

A  C  E  G  I
B  D  F     H
then a solution is impossible and you will need to restart the puzzle with a new, hopefully-solvable random starting arrangment.

Train Puzzle in Attic

This puzzle takes 25-30 minutes to solve.

Notation:

Left Siding          Main Line           Right Siding
--------------+----------------------+---------------
               \                    /
                +------------------+
                    Lower Siding

*: Engine
Notes: Starting Arrangement:
--------------+----------*F----------+---AUST--------
               \                    /
                +------------------+
Move A to main line via lower siding.
--------------+---------*AF----------+---UST---------
               \                    /
                +------------------+
One at a time, move US to main line via lower siding.
--------------+--------*SUAF---------+---T-----------
               \                    /
                +------------------+
Move T from right siding to lower siding (engine goes too far -- backtrack from left siding).
--------------+---------SUAF---------+---------------
               \                    /
                +--------*T--------+
One at a time, move SUA from main line to lower siding. Don't forget to flip the left switch every time the engine is on the left siding.
--------------+----------F-----------+---------------
               \                    /
                +------*AUST-------+
Move F from main line to right siding.
--------------+----------------------+---*F----------
               \                    /
                +-------AUST-------+
Move A from lower siding to right siding.
--------------+----------------------+---*AF---------
               \                    /
                +-------UST--------+
One at a time, move UST from lower siding to main line.
--------------+---------*TSU---------+---AF----------
               \                    /
                +------------------+
Move A from right siding to lower siding (engine goes too far -- backtrack from left siding).
--------------+---------TSU----------+---F-----------
               \                    /
                +--------*A--------+
One at a time, move TS from main line to lower siding.
--------------+----------U-----------+---F-----------
               \                    /
                +-------*STA-------+
Move U from main line to right siding.
--------------+----------------------+---*UF---------
               \                    /
                +-------STA--------+
Technically, this arrangement spells STAUF correctly, but apparently the letters must all be connected. One at a time, move ST from lower siding to main line.
--------------+---------*TS----------+---UF----------
               \                    /
                +--------A---------+
Move A from lower siding to right siding.
--------------+----------TS----------+---*AUF--------
               \                    /
                +------------------+
Move T from main line to right siding via lower siding.
--------------+----------S-----------+---*TAUF-------
               \                    /
                +------------------+
Move S from main line to right siding.
--------------+----------------------+---*STAUF------
               \                    /
                +------------------+

Plates Puzzle in Kitchen

Notation:

Number plate positions clockwise starting with 1 at a star point

Solution:

Move plate at position 2 to position 5
Move plate at position 10 to position 7
Move plate at position 8 to position 3
Move plate at position 6 to position 9
Move plate at position 4 to position 1

Cube Puzzle in Ham. Temple's Room

Solution:

Select 4 in bottom tier
Select 1
Select 3
Select 1 in bottom tier
(4 and 6 are played automatically)
Select 2
Select 1
(2 is played automatically)

Triangle Puzzle in Martine Burden's Room

Solution: UNINTENTIONALLY STRAIGHTFORWARD

        L					        13
      N   E					       4   6
    I   N   A		Play in this order:	     3   7  12
  L   T   N   T					  14   8  11   5
Y   I   O   N   U				15   9  10   2   1

        R					        11
      I   W					       5  12
    A   G   S		Play in this order:	    13   6   1
  R   H   T   O					  14   7   2  10
A   D   T   R   F				 4  15   8   3   9

Jewelry Box Puzzle in Julia Heine's Room

Positions:

   1
6     2
5     3
   4

One of many solutions:

Exchange positions 1 & 4
Exchange positions 2 & 4
Exchange positions 4 & 6
Rotate position 1 once
Rotate position 3 once
Rotate position 5 twice

Furniture Puzzle in Music Room

(R,C) below refers to row,column when ambiguous

P: Piano
S: Sofa
C: Chair
T: Table

Sequence 1 and 2

Sequence 1 of 4			Sequence 2 of 4

T Down				C Down Down
(3,3) C Down			S Down Down
C Down				(1,3) C Right
C Right Right			C Right
S Up				P Right
T Left				S Up Up
C Down				S Left
C Right				C Left Down
S Right				P Down
S Down Down			C Left Left
P Left				C Up Left
C Up Up				S Up Up
C Up Up				C Up Up
C Up Up				S Right
S Left				C Right Down
Sequence 3 and 4
Sequence 3 of 4			Sequence 4 of 4

P Down				S Up Up
(1,2) C Down Right		P Right
S Right				C Down Down
S Up Up				C Down Down
P Left				S Right
C Left				S Up Up
S Up				(4,2) C Left Up
C Right				T Up
C Down Down			C Left Left
P Right				C Left Left
S Down Down			P Down
S Left				C Right Right
(2,3) C Left			C Right Right
C Left				T Up
S Left				(5,2) C Up Left
				P Left & out

Four Bishops Puzzle in Doll Room

Notation:

   4     8
2     6    10
   3     7
1     5     9

Solution in 18 moves:

10 -*->  7
 1 --->  8
 2 -*->  3
 7 -*->  4
 3 --->  5
 8 ---> 10
 9 -*->  6
 6 --->  1
 4 --->  6
 5 -*->  2
10 -*->  5
 6 --->  8
 5 -*->  7
 2 --->  4
 8 -*->  3
 7 ---> 10
 4 --->  9
 3 -*->  2

*: Destination selection automatic

Installation Notes

I had a lot of sound playback problems in video clips and welcome screens. Apparently my 16MB 486 DX2/66 with S3 1MB video, 2X CD-ROM and SB16 is less than optimal for this game. Anyway, I sure don't have any problems playing Windows-based games that include video clips in formats such as QuickTime. The only thing I was able to do to improve the sound playback was to set up the video to run in black-and-white, a less than attractive alternative. Changing the sound from stereo to mono was of no help. Virgin technical support (tech_support@vie.com) completely ignored my e-mail.

Here is the installation sequence I had to do for the game (and the demo as well):

  1. Set up Sound Blaster 16 during installation sequence; click Done after successful automatic configuration
  2. Hard reboot at blank screen
  3. Go to installation directory and run UVCONFIG -L0
  4. Edit GROOVIE2.INI to change "hardware buffer" from YES to NO
For more information on installation, see the 11THHOUR.TXT and 11THDEMO.TXT files from the Virgin Interactive BBS (unavailable on their web site).

General Notes


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Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.