Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.
Solve Books Puzzle in Library
Winter coat worn for a mixer?
WINTER COAT is an anagram of TONIC WATER
Answer: Bottle of Stauf tonic water on fireplace mantel in library
Solve Cash Register Puzzle in Brian Dutton's Room
Rolling rock, bottle cap.
ROCK is an anagram of CORK
Answer: Champagne bottle cork in Brian Dutton's room
Solve Four Knights Puzzle in Foyer
Artsy, excited lecher.
ARTSY is an anagram of SATYR
Answer: Satyr picture in gallery
A heart attack could put you into the ground.
HEART is an anagram of EARTH
Answer: Globe in library
Play Mechanical Mouse game in Laboratory
Autoplay: 14 moves
BattleGround.
TABLET is an anagram of BATTLE
Answer: Tablet in laboratory in front of Thornton prescription bottle
Bars deter cuckoo bird.
BARS DETER is an anagram of REDBREAST
Answer: Painting outside dining room door
Modern art flourishes under the sun.
Answer: Modern art picture in gallery [8 O'CLOCK GAME]
Autoplay: 3 moves
SkedAddled.
SKED is an anagram of DESK
Answer: Desk in library
Part of the body examined in doctor's office.
docTORSOffice
Answer: Torso sculpture in gallery
Libation for an affectionate puppy called Sounder.
Answer: Champagne bottle in Brian Dutton's room
Solve Pool Balls Puzzle in Game Room
Animal sullied street.
STREET is an anagram of SETTER
Answer: Irish setter in dogs picture in game room
Encrypted message #1 "Jfcr vx..."
See translation notes
Answer: Grandfather clock in foyer
Solve Spiders Puzzle in Bathroom
Encrypted message #2 "Zu gotdy..."
See translation notes
Answer: Straight razor in bathroom
Fruit Loop on stove.
Answer: Picture of orange in dining room
Solve Mirror Puzzle in Ed Knox's Room
Dreams abound of arming the rebels.
What of nocturnal horses' schedules?
Answer: Nightmare picture in Ed Knox's room
A distant, ancient Castle Keep
This famous Prince a place to sleep
To sleep, perchance to dream
Of an upset teagarden indochine.
TEAGARDEN is an anagram of GREAT DANE
Answer: Great Dane picture in library
A man-horse on the fly
Sounds like a wounded bull's eye.
The pyramid seems a stretch, the dart board would be a better answer
Answer: Pyramid sculpture in chapel [9 O'CLOCK GAME]
Put an olive in a stein,
mix it up, and get the
equivalent of a fool's
London subway.
OLIVE STEIN is an anagram of TELEVISION
Answer: Television set in Brian Dutton's room
A vital, instrumental part.
Answer: Organ in chapel
Solve Train Puzzle in Attic
22233642-736846873
Telephone code: ACADEMIC-PENTHOUSE
Answer: White rook on chessboard in attic
Light piece from great orchestra.
greaTORCHestra
Answer: Torch from chapel
Solve Plates Puzzle in Kitchen
Cheesy gadget that sounds larger.
Answer: Cheese grater in kitchen
500 = 100 = 0
Answer: CD-ROM in front of red bottle on table in laboratory
Blend a TEAPOT SHOT and the pearlies won't rot.
TEAPOT SHOT is an anagram of TOOTHPASTE
Answer: Tube of toothpaste on sink in bathroom
Solve Cube Puzzle in Ham. Temple's Room
Slyness holding shipment in choppe?
Answer: Guillotine in Ham. Temple's room
Poor drainage could still produce a flower.
DRAINAGE is an anagram of GARDENIA
Answer: Picture in second-floor hallway
Solve Triangle Puzzle in Martine Burden's Room
Sounds like it got higher from wine.
Answer: Rose in vase in Martine Burden's room
Solve Jewelry Box Puzzle in Julia Heine's Room
What kind of jewelry is angrier?
ANGRIER is an anagram of EARRING
Answer: Moon-and-stars earring on dressing table in Julia Heine's room
You might hear a well-mannered Cockney with a 60's hairstyle.
Answer: Beehive honeycomb in Room at the Top [10 O'CLOCK GAME]
Autoplay: 33 moves
Solve Furniture Puzzle in Music Room
Instrument is sharp, but is missing its head.
Answer: Harp in Music Room
A defective truck with a crane makes for a ball-busting ballet.
TRUCK AND CRANE is an anagram of NUTCRACKER
Answer: Nutcracker in hallway outside door to Game Room
Look at key missing first misprinted label.
Answer: Eyeball on pool table in Game Room
Disabled cutting edge.
ABLED is an anagram of BLADE
Answer: Knife in headboard in Ham. Temple's room
Unreasonable reason.
Answer: Locomotive in attic
Paper used in unusual theses.
THESES is an anagram of SHEETS
Answer: Bloodstain on bed in Martine Burden's room
Adroit holding a sharp instrument.
Answer: Cleaver in basement door in kitchen
A desserted Arthropod.
Answer: Cake with ears in dining room [11 O'CLOCK GAME]
Autoplay: 28 moves tie, 26 moves lose, 27 moves win
663 264625 46 2 6455466
Telephone code: ONE ANIMAL IN A MILLION
Answer: Lion sculpture in hallway
Drink left at sea.
Answer: Glass of port in Ed Knox's room
Solve Four Bishops Puzzle in Doll Room
Snake, baby, trap.
Answer: Baby rattle in Nursery
A letter from Greece is quite a number in Rome.
Error in game: the 24th letter of the Greek alphabet is Omega; Xi is actually
the 14th letter
Answer: XI on grandfather clock in foyer
This eight letter word has kst in the middle, in the beginning, and at the
end.
Answer: Inkstand in desk in library [LAST SAVE GAME POSITION]
Play in my doll house!
Go to doll house in Nursery (15 movements). Zoom in on kitchen floor.
There is no Autoplay option with the Floor Game, so here is a strategy that works most of the time:
You Stauf H K E L C A or B (1) J M G F N I, removing your pieces at G & H G H or D (2) E D O (1) You can win at move 17 if Stauf plays B (2) If D, you can win by playing OIf Stauf plays unexpectedly, restart the game or choose a new starting position.
The endgame sequence begins after you win the Floor Game. No speedups with the right mouse button are possible for the rest of the game. First is a 7-minute sequence moving down the hall to Ham. Temple's room, pausing at each and every decision point. Then, you have a 38-second window (12 strikes of the clock) to pick one of three doors, each of which results in a different final video sequence. Finally, you spend the next 5 minutes watching the mandatory game credits (no way to skip through these, short of rebooting). Once you get all the way through the credits, the final configuration file S11H.0 is created in your installation directory. When present, this file causes future plays of the game to have an Open House feature with which you can move around the house at will. If you rebooted during the credits, the configuration file is available here.
Note: If the S11H.0 Open House file exists in the installation directory, the final Doll House mini-game gives Stauf the first move, making it much more difficult to win and view the endgame cutscenes. To see other endgame video sequences, it may be easier to restore a saved game from the Library (or earlier) and play it through to the end again.
Door #1 | Door #2 | Door #3 |
Marie | Samantha | Robin |
Marie turns into Stauf, who then eats Carl's ribs. | Obvious choice, since it's the only one Stauf objects to. | Carl Denning found dead on honeymoon, Robin new president of Stauf Network. |
From To Use Foyer Gallery Grandfather clock Gallery Foyer Left-hand painting on back wall Brian Dutton Chapel Left door Chapel Brian Dutton Confessional Chapel Laboratory Open door Laboratory Chapel Gate Laboratory Ham. Temple Locked door via crypt Ham. Temple Foyer Center door Ham. Temple (random) Right-hand door Doll Room Nursery On floor to left of dresser (very sneaky) Nursery Doll Room Door
Solution: Move 1: R G . R G R G R G _ _ Move 2: R _ _ G R . G R G G R Move 3: R R G G _ _ R G . G R Move 4: R . R G G G G R _ _ R Final Arrangement: _ _ G G G G R R R R
Solution must have the same key locations pressed in each row.
Key patterns of all four possible solutions (*: key pressed, _: key not pressed):
_ _ _ * _ _ * * 6 total keys pressed _ _ * * _ _ _ * 6 total keys pressed * * _ _ * * * _ 10 total keys pressed * * * _ * * _ _ 10 total keys pressed
Solution in 40 moves: A -*-> D ---> J ---> B ---> H G -*-> A ---> D ---> J ---> B E -*-> G ---> A ---> D ---> J F -*-> D ---> A ---> G ---> E J -*-> D ---> A ---> G B -*-> J ---> D ---> A H ---> B ---> J ---> D ---> F A -*-> D ---> J ---> B G -*-> A ---> D ---> J F -*-> D ---> A ---> G J -*-> D ---> A B ---> J ---> D ---> F *: Destination selection automatic
JFCR VX QCTF,
ZAY RM UMY KCYTD.
E DCGF DCURB KEYD KDETD YM
WMAUY,
ZAY DCGF UM TJMYTD.
E DCGF UM IFLB CUR XFY E JAU.
EQ KF KFJF JFICYFR
XMA'R ZF YDF BMU MQ VX BMU.
Not a simple offset code.
Decoding Order:
Encoded Plain Reasoning A U Hint M O Hint R D Hint X Y Hint U N DO + NOT C A AND B S SON Q F SON OF E I IF V M MY Z B BUT Y T BUT F E YET D H THE G V HAVE J R RELATED I L RELATED L G LEGS K W WERE T C FACESolution:
READ MY FACE,
BUT DO NOT WATCH.
I HAVE HANDS WITH WHICH TO
?OUNT,
BUT HAVE NO CROTCH.
I HAVE NO LEGS AND YET I RUN.
IF WE WERE RELATED
YOU'D BE THE SON OF MY SON.
Notation: 1 2 3 4 5 6 8 7 Solution (note triangular structure): 1 ---> 7 6 ---> 5 ---> 1 8 ---> 2 ---> 6 ---> 5 3 -*-> 4 ---> 8 ---> 2 ---> 6 7 -*-> 3 ---> 4 ---> 8 1 -*-> 7 ---> 3 5 -*-> 1 *: Destination selection automatic
I had solved this puzzle from the first clue, but was disappointed to see the answer just given away in the hints.
Solution:
MY FIRST IS NOT BENT AROUND.
MY SECOND MEANS
LIFT HER UP
OR
CUT HER TO THE GROUND.
Half of all random starting positions for this puzzle are unsolvable. The 11th Hour banana slugs apparently forgot to exclude these unsolvable configurations.
Zoom in, then out to see the piece borders. Here's a composite image of the puzzle pieces in their desired positions, showing those that may be hidden in the shadows beyond the flashlight's beam:
One piece from this puzzle is randomly removed so that a sliding-piece puzzle is produced. The puzzle can be checked for parity errors and optionally solved using Balmoral Software's solver. Start by identifying the jumbled pieces using the numbering above. You may have to move some pieces into the flashlight beam to see them better, but keep track of their positions. When entering the pieces into the solver program, identify the index of the missing piece and if it isn't 10, use that index instead of 10. For example, the starting arrangement
has piece 5 missing, so replace 10 with 5 in the starting and ending arrangements and put a space where piece 5 would be normally be located in the completed pattern:
If the solver program reports a parity error, then a solution is impossible and you will need to restart the puzzle with a new, hopefully-solvable random starting arrangment.
If you prefer to solve the puzzle manually, top-row pieces can be moved into position with a simple rotation of the unordered pieces on the right. For positioning of bottom-row pieces, note that piece 3 in the bottom row
can be moved to the left
using the 14-move sequence
B L L A R B R A L L B R R Awhere each move is made relative to the current position of the space (L: Left, R: Right, A: Above, B: Below). Use this sequence to move a bottom-row piece to the left, underneath a properly-positioned top-row piece.
This puzzle takes 25-30 minutes to solve.
Notation:
Left Siding Main Line Right Siding --------------+----------------------+--------------- \ / +------------------+ Lower Siding *: EngineNotes:
--------------+----------*F----------+---AUST-------- \ / +------------------+Move A to main line via lower siding.
--------------+---------*AF----------+---UST--------- \ / +------------------+One at a time, move US to main line via lower siding.
--------------+--------*SUAF---------+---T----------- \ / +------------------+Move T from right siding to lower siding (engine goes too far -- backtrack from left siding).
--------------+---------SUAF---------+--------------- \ / +--------*T--------+One at a time, move SUA from main line to lower siding. Don't forget to flip the left switch every time the engine is on the left siding.
--------------+----------F-----------+--------------- \ / +------*AUST-------+Move F from main line to right siding.
--------------+----------------------+---*F---------- \ / +-------AUST-------+Move A from lower siding to right siding.
--------------+----------------------+---*AF--------- \ / +-------UST--------+One at a time, move UST from lower siding to main line.
--------------+---------*TSU---------+---AF---------- \ / +------------------+Move A from right siding to lower siding (engine goes too far -- backtrack from left siding).
--------------+---------TSU----------+---F----------- \ / +--------*A--------+One at a time, move TS from main line to lower siding.
--------------+----------U-----------+---F----------- \ / +-------*STA-------+Move U from main line to right siding.
--------------+----------------------+---*UF--------- \ / +-------STA--------+Technically, this arrangement spells STAUF correctly, but apparently the letters must all be connected. One at a time, move ST from lower siding to main line.
--------------+---------*TS----------+---UF---------- \ / +--------A---------+Move A from lower siding to right siding.
--------------+----------TS----------+---*AUF-------- \ / +------------------+Move T from main line to right siding via lower siding.
--------------+----------S-----------+---*TAUF------- \ / +------------------+Move S from main line to right siding.
--------------+----------------------+---*STAUF------ \ / +------------------+
Number plate positions clockwise starting with 1 at a star point
Solution:
Move plate at position 2 to position 5
Move plate at position 10 to position 7
Move plate at position 8 to position 3
Move plate at position 6 to position 9
Move plate at position 4 to position 1
Select 4 in bottom tier
Select 1
Select 3
Select 1 in bottom tier
(4 and 6 are played automatically)
Select 2
Select 1
(2 is played automatically)
Solution: UNINTENTIONALLY STRAIGHTFORWARD L 13 N E 4 6 I N A Play in this order: 3 7 12 L T N T 14 8 11 5 Y I O N U 15 9 10 2 1 R 11 I W 5 12 A G S Play in this order: 13 6 1 R H T O 14 7 2 10 A D T R F 4 15 8 3 9
Positions: 1 6 2 5 3 4 One of many solutions: Exchange positions 1 & 4 Exchange positions 2 & 4 Exchange positions 4 & 6 Rotate position 1 once Rotate position 3 once Rotate position 5 twice
P: Piano
S: Sofa
C: Chair
T: Table
Sequence 1 of 4 Sequence 2 of 4 T Down C Down Down (3,3) C Down S Down Down C Down (1,3) C Right C Right Right C Right S Up P Right T Left S Up Up C Down S Left C Right C Left Down S Right P Down S Down Down C Left Left P Left C Up Left C Up Up S Up Up C Up Up C Up Up C Up Up S Right S Left C Right DownSequence 3 and 4
Sequence 3 of 4 Sequence 4 of 4 P Down S Up Up (1,2) C Down Right P Right S Right C Down Down S Up Up C Down Down P Left S Right C Left S Up Up S Up (4,2) C Left Up C Right T Up C Down Down C Left Left P Right C Left Left S Down Down P Down S Left C Right Right (2,3) C Left C Right Right C Left T Up S Left (5,2) C Up Left P Left & out
Notation: 4 8 2 6 10 3 7 1 5 9 Solution in 18 moves: 10 -*-> 7 1 ---> 8 2 -*-> 3 7 -*-> 4 3 ---> 5 8 ---> 10 9 -*-> 6 6 ---> 1 4 ---> 6 5 -*-> 2 10 -*-> 5 6 ---> 8 5 -*-> 7 2 ---> 4 8 -*-> 3 7 ---> 10 4 ---> 9 3 -*-> 2 *: Destination selection automatic
Here is the installation sequence I had to do for the game (and the demo as well):
Copyright © 1995 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.