Puzzle Solutions to
Karma: Curse of the 12 Caves
(Quest for Karma)

13 November 1995
Revised 10 July 1999

Copyright © 1999 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.

General Notes

Puzzles


The Cryptic Gate

Move clockwise from top center for solution:

The Cryptic Gate


The Coded Portal

This crucial puzzle may have been changed when the original Karma: Curse of the 12 Caves game was re-released as Quest for Karma. Here's the solution for Karma: Curse of the 12 Caves:

The Coded Portal


The Red Pearl and the Golden Frog

Gravity feed only
Work backward from golden (left-hand) frog's mouth
Bell required in inventory in order to move to right into inner cave

The Golden Frog


Rage of the Eyeless Dragons

Targets for pearls:
	Red
Green		Blue
Pearls stay fixed in holes
Place one pearl at a time; be careful for incorrect sticking of the other free ones


Sun and Moon

Rows are numbered from top to bottom; columns from left to right:
Row	Column	Move

6	8	Left
7	6	Up
1	3	Down
4	1	Right
3	2	Right
6	2	Up Right Up Right Down Left Down
6	3	Right
8	4	Up Right Up Right
Nice music on this one


Soaring Dragons

(Towers of Hanoi puzzle)
Drag rings between towers A, B and C
	A -> B
	A -> C
	B -> C
	A -> B
	C -> A
	C -> B
	A -> B
	A -> C
	B -> C
	B -> A
	C -> A
	B -> C
	A -> B
	A -> C
	B -> C


The Last Pedestal of Buddha

This sliding-piece puzzle is the same as the doll-furniture one in The 11th Hour, with a slightly-different starting arrangement.

(R,C) below refers to row,column when ambiguous

Sequence 1 and 2

Sequence 1 of 4			Sequence 2 of 4

S Left				H Down
V Down				(3,2) S Down Left
H Right				V Left
S Down				V Left
V Right				V Down Down
S Up				B Right
S Left				V Right
V Down				S Up Up
H Left Left			S Up Up
S Up Right			V Left
S Up Up				V Down Down
V Right				B Left
(4,1) S Right Down		V Up Up
H Down				V Right
S Left Left			S Up Up
S Left Left			S Left Up
Both V's Up			H Right Right
S Right Right			Both V's Down
S Right Right			S Left Left

Sequence 3 and 4

Sequence 3 of 4			Sequence 4 of 4

B Down				V Down Down
S Right Right			V Right
S Up Right			(1,2) S Right
S Up Up				S Right
V Up Up				V Right
V Left				V Up Up
S Left Down			B Left
B Down				S Down Down
(1,3) S Down Left		S Down Down
V Left				V Left
V Up Up				V Up Up
B Right				(4,3) S Right Up
S Down Down			H Up
S Down				S Right Right
S Right				S Right Right
V Up				B Down
V Up				S Left Left
S Left				S Left Left
(4,2) S Down			H Up
B Left				(5,3) S Up Right
				B Right


Oil Pipes

Cause each piece to be flipped.
Press each piece marked with an X:

Oil Pipes


Rhythms in the Wind

Wait for gong after sound identification
Note sequence of sounds
Puzzle randomizes each time played
1 Flute/strings				2 Russian balalaika

	4 Drums
				3 Japanese
6 Strummed bass zither,			5 Thumped bass strings
  slur up at end
Numbers represent order in initial sound identification

Click on instruments in correct order to remove face,
immediately listen to and write down next sound sequence


Floating Pairs

Puzzle randomizes each time played
Display may be too fast to pick out pairs - under Windows 95, wait for gong to sound and pieces to turn over, then press PrintScrn button, switch control to Paint and select Edit | Paste (thanks to Beatriz Fiadeiro).


Turtles of Ruby and Emerald

Layout:
    1   2   3
4               5
    6   7   8
Make moves symmetrically:
Red:   8 -> 2
Green: 1 -> 7
Red:   3 -> 4
Green: 6 -> 5
Result: Rotated counterclockwise 3/8, repeat 3 more times for 12/8=1/2
Red:   2 -> 6
Green: 7 -> 3
Red:   4 -> 8
Green: 5 -> 1
Red:   6 -> 5
Green: 3 -> 4
Red:   8 -> 2
Green: 1 -> 7
Red:   5 -> 1
Green: 4 -> 8
Red:   2 -> 6
Green: 7 -> 3


The Magic Rope

To win the competitive Magic Rope game, you must use black line segments to block your opponent from creating a continuous path of green rope between the top and bottom of the screen. All plays are made on a square area in the center of the screen consisting of an interlaced grid of diamond-shaped regions in which a single black or green line segment can be placed either horizontally or vertically. You always get to move first, and should be able to force a win. The orientation of your black line segments is determined by a position-sensitive mouse cursor. Along the outer edges of the gameplay area, there are six rows and six columns in which line segments can be placed.

Now if you were to create an unbroken path of black line segments connecting the left and right sides of the gameplay area, you would prevent any path of green rope from top to bottom, so your objective is analogous to that of your computer opponent, as is indicated by the game hint. Because of these symmetric objectives for the two players of the game, you will find that your opponent usually plays his green rope segments quite close to black line segments you've already placed. Here is a solution for winning the game in 21 moves, all except the last one using horizontal black line segments:

  1. Start by placing your first black line segment horizontally as far to the upper left as possible. This may require a little hunting around with the mouse cursor to find the exact spot, which is somewhat more to the right than downwards from the upper-left corner of the colored background.
  2. If your opponent plays a vertical rope segment, block it from immediately below if possible with a horizontal black line segment.
  3. If your opponent plays a horizontal rope segment connected to a previous segment, block its free end from below with a horizontal black line segment.
  4. After 20 moves, your opponent will eventually attempt to place a disconnected vertical green rope segment at the bottom of the screen:

The Magic Rope

This is easily blocked by placing a vertical black line segment in the single space separating the green rope segments, at which point a continuous black path from left to right is created and you've won the game.


The Arrows of Noor

Dumb -- arrow stops responding!

Arcade-type shoot-em-up

Disappearing cursor -- can't exit or get help!
(see modification in next puzzle)


The Three Pearls of Buddha

Help says white pearl, but pearl is blue, one of three??

Hand/eye coordination type game

Mouse insufficiently responsive!

Modify save-game file:

Lotus
Copper Coin
The Arrows of Noor puzzle
The Three Pearls of Buddha puzzle

Restoration/Endgame

To access the endgame, make sure you've obtained all twelve icons, then return to the main room on the lower level. Zoom in on the location identified as "Return of the Six Treasures" on your map, directly opposite the six-armed figure and between the Caves of Earth and the Caves of Wind. Put the six animating objects on the octagon in the following pattern:
	Lotus			Bow
	Silver Hammer		Cauldron
	Chisel			Copper Coin
Move forward twice and click the lotus icon in the open chest. Watch the endgame sequence describing "the glorious fountain of Kuan-yin", etc. Click on the Discis logo to return to the game control menu.


Cheats

Balmoral Software's KARMSOLV.EXE program (24 KB) modifies a Karma save-game file to have any puzzle marked as solved and the corresponding inventory/treasure item added. It can be used for any of the cave puzzles:
Index		Item		Puzzle

  1		Battle Axe	The Red Pearl and the Golden Frog
  2		Diamond Pestle	Rage of the Eyeless Dragons
  3		Bell		Floating Pairs
  4		Fiery Wheel	Oil Pipes
  5		Divine Pearl	Sun and Moon
  6		Conch Horn	Rhythms in the Wind

  7		Cauldron	Soaring Dragons
  8		Chisel		The Last Pedestal of Buddha
  9		Silver Hammer	The Magic Rope
 10		Lotus		The Arrows of Noor
 11		Copper Coin	The Three Pearls of Buddha
 12		Bow		Turtles of Ruby and Emerald
To use the program, make a copy of your saved game file, call it STUCK.DH for example. From a Command Prompt under Windows, use CD commands to change to the directory where you saved STUCK.DH. Then just run
KARMSOLV STUCK.DH
to change the file. You'll be able to pick which puzzle to modify from a displayed menu. Then load the modified STUCK.DH into your game.


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Copyright © 1999 Balmoral Software (http://www.balmoralsoftware.com). All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.