The Journeyman Project Turbo Walkthrough
The Journeyman Project Turbo Walkthrough
3 September 1995
Revised 31 March 2023
Copyright © 1995,2023 Balmoral Software (http://www.balmoralsoftware.com).
All rights reserved. Republication, redistribution or conversion is expressly
prohibited without the prior written consent of Balmoral Software.
Press space bar three times to skip introductory screens
Press Esc to exit game
F: Forward (Fn for n repetitions)
B: Backward
L: Left
R: Right
Introductory sequence
L F
Pick up Transport Card
L F L F R
Click on door
F2 L F
Click on door
F R F L
Click on elevator panel
F R2
Click on "1" button
F R F L F L
Click on Global Transporter
F
Put Transport Card into right-hand slot (icon changes)
Select Temporal Security Annex
F3
Enter code 6894895
F3 L F2 L
Click on Command Center door
F2 L
Click on upper-left monitor
Enter code 0524133
Click on Background, Theory and Procedure buttons
Error:
Video not
available,
'vids:iv31'
decompressor.
L F
Click on door
F R F4 R
Click on Ready Room door
F2
Open glass lid
Get Journeyman Key
Open drawer
Get Pegasus BioChip
Get Mapping BioChip
B L F R F
Stand by for Bioencapsulation
B R F R
Click on door
F R F L F4 L
Click on elevator down arrow
F5
Click on BC date
Activate
R2 F4 R F2 L F3
Open hatch
Use Journeyman Key
Get Historical Log
Use Pegasus BioChip
Click on JUMP button
Exit
F2
Click on door
F2 R F4 R F5 L
Click on Command Center door
F2 L
Click on right-hand U-door
Put Historical Log into receptacle
Enter code 0291384
Listen to data if desired
RTN
L F
Click on door
F R F5 L F4 L
Click on elevator down arrow
F5
Click on Mars Colony date
Activate
L2 F16
Robot sequence
F2 L F4 R
Click on Maintenance Transport door
F2 L F L
Get Maintenance Key
Get Wire Cutters
R2
Click on yellow lever to start transport
L F R F
Open Maintenance Transport door
F2
Click on Oxygen Mask to fill
R2 F R2 F L2 F R F
Open Shield Generator door
F
Return to Last Position
Lower Diagnostic Screen
Use Maintenance Key on Panel 5
Run Diagnostics
Analyze Object
Save game
Detonator Puzzle
Each of the three Detonator Circuit Link puzzles is a successively more
difficult Jotto game in which you try to determine a hidden sequence of colors
by making guesses and receiving a score for each guess. Each possible solution
consists of three selections drawn from a set of 3, 4 or 5 colors, depending on
the puzzle level. Scoring is one point for each correct color in the proper
position. A color appears no more than once in a sequence, so there are 6, 24
and 60 possible patterns at puzzle levels 1, 2 and 3, respectively.
The Detonator Circuit Link puzzles randomize each time they are played, so no
fixed solutions are possible but you can use the built-in solver below.
Instructions: In the game, click on "Attempt circuit link to detonator"
to begin the puzzles and start a 7-minute timer in which you must finish all
three puzzle levels. If you are unable to determine the hidden color pattern in
6 moves or less, the puzzle will reset to the previous puzzle level.
Step 1: Click on the "Possible color synapse nodes" to match the
starting guess below for the current puzzle level. After the last color
is entered, a numerical score will be displayed at right.
Step 2: Back on this webpage, select that score below using one of the
buttons in the group at right.
Step 3: Press the "Find next guess" button below, and the best choice
for the next guess will be displayed in the column at left. Back in the
game, repeat Step 1 using the new row of colors.
Continue this back-and-forth process until a solution is reached in the game and
the hidden pattern is highlighted in white. At that point, you can progress to
the next level by toggling the puzzle level button immediately below.
If correctly used, the solver is guaranteed to find a solution in 6 or fewer
guesses, with about 4.4 being the average number of guesses at level 3.
Click on screen
Get Access Card Bomb
Retract Platform
R2
Open Shield Generator door
F2
Open airlock
F
Click on Oxygen Mask
Use
Pressurize
Spin
R2
Use Mapping BioChip
Negotiate maze:
F2 L F2 R F4 R F L F4 L F8 R F3 L F2 L F2 R F2 R F4 R F3 L F3 R F2
Save your game
Carefully go F onto bucket
As soon as other room appears, go F
F to Air Lock
Open Air Lock
F
Pressurize
Spin
R2
Open Ore Processing Machine Room
F5 L F15 L
Open Shuttle Dock 3 door
F
Watch shuttle movie
Using Energy Damping Beam, click on alien ship to reduce its energy, finally
destroying it
Auto-recall
Click on World Science Center date
Activate
Yes, remove small projectile
R2
Put Tranquilizer Dart into Compound Analyzer
At prompt, click computer screen
L2 F R
Click on screen
At prompt, click on screen
Yes, build antidote
Yes, proceed with antidote design
Compound Components
A B
C D
E F
Base Molecule #1: C B F A E D
Base Molecule #2: E A D B F C
Base Molecule #3: B E C D F A
L2
Get Antidote
R F
Open green door
F L F5 R F4 L F5 L
Prepare Wire Cutters
Open Auditorium Electrical Access door
F
Use Wire Cutters on Fire Control Access box lock
Click on Test
Click on robot's head
Immediately get three biochips:
Shield NA
NA Optical Memory
NA Retinal
Get Stun Gun
Auto-recall
Click on Norad VI date
Activate
Open door
F L
Robot laser sequence (ignore)
F4
Open door
F2
Open hatch: press and hold dark down button to equalize pressure
F4
Open hatch
F L
Open door
F2
Open door
F5 L F
Activate Retinal BioChip
Open RetScan door
F2
Click on right-hand blue computer screen
Click on right-hand blue computer screen
Click on gray trackball to locate launch silo
When the cursor is correctly positioned (you gotta know your geography!), a
metallic tone will sound and an OVERRIDE button will appear on the computer
screen. Click on the button to deactivate the launch. Repeat the procedure
for each location:
Location Time limit
Honolulu, Hawaii 2:00
Dublin, Ireland 1:50
Adis Ababa, Ethiopia 1:40
San Antonio, Texas 1:30
Bangkok, Thailand 1:20
Bonn, Germany 1:10
Seoul, Korea 1:00
Reykjavik, Iceland 0:50
Svortalsk, Siberia 0:40
Madrid, Spain 0:30
L2 F
Open door
F2 R F4
Open door
F2
Open door
F R
Press and hold dark up button for maximum pressure (can also use grappling hook
to destroy robot - "peaceful" solution)
Click on bulge on top of robot's head:
NA NA
NA Click here
NA NA
Auto-recall
Exit
F2
Open door
F2 R F4 R F3 L F2
Open door
F4
Click on Global Transporter
F
Put Transport Card into right-hand slot
Select Caldoria Heights Apts
R F R F L
Click on elevator button
F R2
Click on R for Roof
F R F L
Put Access Card Bomb into Roof Top Observatory slot
Immediately put Stun Gun on Dr. Sinclair
Agent Evaluation:
General Exploration 5000
Recovered Biochips 12500
Prehistoric 22739
Norad VI 2112 20157
Mars Colony 2185 15477
Science Center 2310 23083
Finale 15000
Total Score 113956
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Copyright © 1995,2023 Balmoral Software (http://www.balmoralsoftware.com).
All rights reserved. Republication, redistribution or conversion is expressly
prohibited without the prior written consent of Balmoral Software.