(Jewels II: The Ultimate Challenge)

Copyright © 1998 Balmoral Software
(http://www.balmoralsoftware.com). Portions copyright © 1997
I. Hoffmann and Associates, Inc. All rights reserved. Republication,
redistribution or conversion is expressly prohibited without the prior written
consent of Balmoral Software. *Contents subject to change!* For the
latest information, see http://www.balmoralsoftware.com.

Notes

Puzzle 1: Complex Sequential Movement

Puzzle 2: Picture Puzzles

Puzzle 3: Polyominoes

Puzzle 4: Exchange

Puzzle 5: Arithmetic

Puzzle 6: Mazes

Puzzle 7: Pattern Grid

Puzzle 8: Sequential SeriesPuzzle 9: Adjacency

Puzzle 10: Rotating Stars

Puzzle 11: Layers

Puzzle 12: Numerical Mazes

Puzzle 13: Solitaire

Puzzle 14: Memory

Puzzle 15: Dissection

Puzzle 16: MazePuzzle 17: Complex Sequential Re-ordering

Puzzle 18: Unilateral Triangular Symmetry

Puzzle 19: Logic Passage

Puzzle 20: Runes

Puzzle 21: Slider

Puzzle 22: Hexagonals

Puzzle 23: Logic Planning

Puzzle 24: Inductive Reasoning

Final Puzzle

*Gems of Darkness* is a sequel to 1995's
*Jewels of the
Oracle* (JOTO), which was developed by Eloi Productions and published by
Discis Entertainment (both now out of business). Many of the puzzles in
*Gems of Darkness* are similar to or extensions of puzzles in JOTO.

When *Gems* was first released in 1997, it suffered from a very poor
marketing effort by its publisher, Hoffmann Associates. Outside of Canada, the
game never was made available in retail outlets and generally could be obtained
only through Internet sales channels. Very little information was available
from either Hoffmann or the game's developer, Bardworks (successor to Eloi
Productions). The recent sale of the game to Dreamcatcher, Inc. has resulted
in much wider commercial availability. The game has been repackaged under the
new name *Jewels II: The Ultimate Challenge*.

Each of *Gem's* puzzles may be played in Easy or Hard mode, and the
difficulty level can be set individually for each puzzle. A token/gem is
awarded for each puzzle solved, regardless of difficulty level. When 24 tokens
have been collected, a final puzzle challenge is made available. These pages
contain solutions to all of the puzzles in the game.

Quick Start:

Click the mouse when the white publisher's logo screen appears.Trivia:

Wait for the Bardworks logo to disappear (not skippable).

Click the mouse when the music starts.

Click the mouse when the animation of the excavation begins.

Click the mouse when the animation of Professor Bhandam begins.

The Bardworks logo shown during the game startup is a solution to theNits:Assembly of the Plannerspuzzle in JOTO.Actor Henry Ramer plays Professor Bhandham in the only live-action video sequences in the game. In 1983, he co-starred with Elizabeth Taylor and Carol Burnett in the Canadian TV-movie

Between Friends, also known asNobody Makes Me Cry.

Floors don't cycle back from 3 to 1 in the Professor's journal.

Accessing the journal resets the puzzle.

CD-ROM #1 has to be reinsertedevery time the game starts!

Lots of Projector GPF's were experienced under Windows 3.1. The game ran more reliably under Windows 95.

You have to zoom out from a puzzle in order to access the game control menu.

The game booklet says thateachroom contains a surprise hotspot, but in fact, about a quarter of them do not.

Accidentally pressing the Esc key immediately exits the game without warning.

This shunting puzzle is a slightly more complicated version of the
*Hall
of the Nightsky* puzzle in JOTO. Define the piece positions:

1 2 3 4 5 6 7 8 9 10Rotate or tilt the piece holders to allow pieces to be slid from one position to another. Puzzle solutions are easier to visualize if the following connectivity diagram is used:

36-move solution:

- Grid: 8 9
- Grid: 5 8
- Grid: 1 5
- Sun: 3 2 1
- Sun: 6 3 2
- Sun: 10 6 3
- Grid: 9 10 6 7 Out
- Grid: 8 9 10 6 7 Out
- Grid: 5 8 9 10 6 7 Out
- Sun: 1 5 4 Out
- Sun: 2 1 5 4 Out
- Sun: 3 2 1 5 4 Out

The Hard puzzle adds two more pieces blocking the exit pathways.

58-move solution:

- Sun: 3 2
- Sun: 6 3
- Sun: 7 6
- Grid: 8 9
- Grid: 5 8
- Grid: 1 5
- Sun: 2 1
- Sun: 3 2
- Sun: 6 3
- Sun: 10 6
- Grid: 9 10
- Grid: 8 9
- Grid: 5 8
- Sun: 1 5
- Sun: 2 1
- Sun: 3 2
- Sun: 6 3
- Grid: 10 6 7 Out
- Grid: 9 10 6 7 Out
- Grid: 8 9 10 6 7 Out
- Sun: 5 8 9 10 6
- Grid: 4 5 8 9 10
- Sun: 1 5 4 Out
- Sun: 2 1 5 4 Out
- Sun: 3 2 1 5 4 Out
- Sun: 6 3 2 1 5 4 Out
- Grid: 10 6 7 Out

**Hotspot:** Click on the wall to the right of the entrance
opening; a face appears.

These 5 x 7 jigsaw puzzles are similar to the 4 x 7 ones in
*The
Memory of Bhandam* puzzle in JOTO. Four different puzzles can be
selected by moving the lever in front of the wall panel; the solution of any one
of them produces a token. Initial piece locations are jumbled randomly, but the
target pictures remain the same. In Hard mode, only one puzzle piece can be
seen at a time. In Easy mode, correctly-placed pieces become visible, making it
much easier to solve the puzzle.

Solutions:

**Hotspot:** Move forward, then turn right and click on the
leftmost jar for a "duck-feet" animation.

These puzzles actually involve *pentominoes*, since all pieces consist of
five squares, and are smaller versions of the
*
Assembly of the Planners* puzzle in JOTO. Seven different puzzles can
be selected by picking different drawers that pull out of the wall. The
solution of any of the puzzles produces a token. Although individual pentomino
pieces can be rotated before placement in the puzzle, all but the first and last
solutions shown below involve no rotations. The Easy and Hard versions of the
puzzle are identical.

**Hotspot:** Move forward and click on the large rock at left for a
bit of levity.

This puzzle is a two-dimensional extension of the
*
Leap of the Locust* puzzle in JOTO, in which you must return all balls
to a like-colored background. A ball can either move one square or jump over a
ball of the other color. Once a ball has been placed onto a matching
background, it cannot be moved again. The puzzle actually consists of
independent, overlapping sub-puzzles.

The solution procedure is to first solve the horizontal sub-puzzle, then the vertical one. Using the the position notation

a 16-move solution is

D F G E C D F E B H I E A B H E

A similar "layered" approach is used to solve six overlapping sub-puzzles. Using the the position notation

a 38-move solution is

J L M H P U M E H P M K I F N Q I A F N I J L K G O S R T S K C B D C G O K

**Hotspot:** Move forward and click on the large rock at right to
startle a green snake.

This puzzle is reminiscent of the
*
Turning of the Divasah* puzzle in JOTO, but is actually easier to solve.
Denote the panels in the pool by the letters

A F B E C Dand number the control levers from 1 to 6, left to right. Each of the six levers rotates one or more panels:

Lever 1 rotates panel ASince the levers control the panels in this pattern, it is easy to set up any desired panel arrangement by first configuring panel F with lever 6, then panel E with lever 5, and so on until finally panel A is configured with lever 1.

Lever 2 rotates panels A and B

Lever 3 rotates panels A, B and C

Lever 4 rotates panels A, B, C and D

Lever 5 rotates panels A, B, C, D and E

Lever 6 rotates all six panels

Patterns on each panel follow the same six-element sequence:

Pattern 1: Light spirals on dark background, no borderStarting patterns for the panels randomize with each puzzle invocation. Press the right side of a lever to cycle panel(s) through the pattern sequence from top to bottom; press the left side of a lever to move backwards in the sequence.

Pattern 2: Wide striped ribbons, ringed border

Pattern 3: Checkerboard

Pattern 4: Constellation, four-line bumpy border

Pattern 5: Dark feathers on light background, no border

Pattern 6: Large 5-line geometric figures, no border

Use the levers to make the patterns on all six panels the same, then pull the
larger lever at lower right to release a "coin" from the pool. Once
all six panels have the same pattern, the setup for a *different* coin
can be obtained simply be moving lever 6. In Easy mode, any set of three coins
generates a token; in Hard mode, the coins must be for Patterns 1, 3 and 5 (in
any order), as shown in the clues hotspots in Puzzle
16 and Puzzle 19.

**Hotspot:** Move forward and click on the wall behind the circular
pool to see a floating golden tetrahedron.

Several maze tablets must be traversed in order to drag the light-blue square
to the green crystal target position on the last tablet. The Easy puzzle has
four different tablets, the Hard puzzle, nine. Tablets can be traversed in any
order as long as the last tablet is positioned on the right. Only the tablet
*not* containing the light-blue square can be changed by the
"jukebox" levers. This puzzle is suggestive of the cubical maze in
the *
Path to Mahiman* puzzle in JOTO. Ignoring dead-ends and loops in the
mazes greatly simplifies the possible paths. Since the following tablets are
identical:

Easy Puzzle Hard Puzzle Tablet 1 Tablet 1 Tablet 2 Tablet 3 Tablet 3 Tablet 6 Tablet 4 Tablet 9the solutions for the Easy and Hard puzzles are the same except for tablet numbers. The following steps describe the solution to the Easy puzzle, with the alternatives for the Hard puzzle shown in square brackets:

Press the second [third] lever from the left to bring up Tablet 2 [3] on the right. Drag the light-blue square to the right, crossing the gap between the tablets. Continue on the right-tablet path around a doubly-nested spiral, first inwards in a clockwise direction, then outwards in a counterclockwise direction. When you reach the junction at left center, continue downwards. Continue around the counterclockwise spiral until you approach an exit point on the left edge of Tablet 2 [3]. Press the third [sixth] lever from the left to bring up Tablet 3 [6] on the left. Cross the gap between the tablets and continue following the path on the left tablet. When you reach the junction in the lower right region of the tablet, move left. At the adjacent junction, move up. At the junction at right center, continue upwards. At the junction near the center of the tablet, continue left. Follow the path into the upper-right area of the tablet until you approach an exit point on the right edge of Tablet 3 [6]. Press the far-right lever to bring up Tablet 4 [9] on the right. Cross the gap between the tablets. At the junction, move left. At the junction, move right. At the adjacent junction, continue right. At the junction, move left. At the junction (still in the upper-left region of the tablet), move down. At the junction immediately to the left of the target, move right and capture the green crystal.

**Hotspot:** Click on the square lyre at left to see its strings
light up in a colored pattern.

The objective of this jigsaw-style puzzle is to rotate and/or exchange pieces to form complete bands consisting of the double-triangle symbol flanked by the triangle and five-circles symbols.

In the Easy puzzle, it's possible to configure the bands so that they all lie strictly within the confines of the puzzle rectangle:

**Hotspot:** Press the rectangular rock in the lower left corner to
activate a Flintstones race car.

Pull the lever at left to cycle through nine different missing-piece puzzles, the solution of any one of which produces a token. The Easy and Hard versions of the puzzle are identical.

**Hotspot:** Move forward and click on the rock at right to see a
carving.

The objective of this puzzle is to lower all 36 buttons. Pressing any one button changes the state (up or down) of itself and up to four neighbors. Notation:

O : Button initially raised

( ): Press this button

It's not too hard to solve the Easy puzzle by first lowering buttons in adjacent (non-overlapping) areas, as shown in the diagram below. The following 7-move solution is also shown in the Professor's hint book:

The layout of raised buttons suggests not only a 3 x 3 quadrant (fourfold) symmetry, but also symmetry along the quadrant diagonals connecting the corners of the 6 x 6 grid to the center. Ignoring the Professor's hint that 16 moves are required for a solution (which is wrong anyway), we found the following 12-move solution by considering possibilities satisfying the 8-way symmetry of the puzzle:

**Hotspot:** None evident.

Click on the right half of a blue hexagon to rotate the star clockwise; click on the left half to rotate counterclockwise. Position notation:

A B C D E

8-move solution:

Rotate B clockwise

Rotate D clockwise

Rotate A counterclockwise

Rotate B clockwise

Rotate E counterclockwise twice

Rotate A counterclockwise

Rotate D clockwise

17-move solution:

Rotate E clockwise

Rotate A counterclockwise

Rotate D counterclockwise three times

Rotate E clockwise

Rotate C clockwise

Rotate D counterclockwise

Rotate B clockwise

Rotate E clockwise

Rotate C counterclockwise

Rotate E clockwise

Rotate B clockwise

Rotate C clockwise

Rotate B clockwise

Rotate A counterclockwise twice

The puzzle is in the center of a circular passageway. The lever along the left side passageway has no effect; the lever along the right side passageway discloses the puzzle. Opposite heads and tails of two animals must be abutted so that a third puzzle piece can be overlaid, forming a new image. A puzzle piece can be rotated by clicking on its corner and repositioned by dragging it. Most of the puzzle difficulty lies in setting the correct separation distance between the two animal images.

**Hotspot:** Animated mortar-and-pestle in rear corner of left
passageway.

These puzzles are expanded versions of the
*
Path to Utsavah* puzzle in JOTO. When you have landed on a square
showing N marks, in the next turn you can move exactly N squares in any of the
four cardinal directions as long as you don't move off the board. In the
solutions below, moves are shown in alphabetical order.

14-move solution:

Of the three possible paths through the narrow link between the two square areas, one could not be reached from the starting position and one was preferred over the remaining choice due to fewer moves in the left-hand square area.

15-move solution:

**Hotspot:** None evident.

This puzzle is a triangular version of the Peg Solitaire
(*
Kutu of Ekakin*) puzzle in JOTO. As in the earlier game, this puzzle
desperately needs an "undo last move" function.

Position notation:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36One hole is initially placed at position 24. A solution that leaves the last ball in this hole is:

31-24

19-28

36-31-24

30-19

12-25

35-30-19

32-25

10-12

13-11

15-13

17-28

4-17

2-4

5-3

7-5

18-29

13-24

22-11

9-22-31

24-33

25-14

26-15

8-21-6-4-2

1-3

31-24

3-18-29

33-24

Position notation:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25Three holes are initially placed at positions 7, 10 and 22. A solution that leaves the last ball in one of these holes is:

8-10

11-9

13-22

9-18

16-14

18-9

3-15

1-3

20-18

17-19

6-17

23-14

15-13

17-8

3-13

5-3

24-17-8

3-13

25-18

13-22

**Hotspot:** None evident.

In this tedious pattern-matching puzzle, the objective is to identify pairs of symbols occurring in two rows of balls. Only three symbols at a time can be accessed in each row; to see more, move the levers at the top to other positions by clicking on the white dots. The left lever controls the top row of symbols, the right controls the bottom row. Number balls 1-3, left to right.

Number lever positions 1-6, left to right.

Left Lever Top-row Ball Right Lever Bottom-row ball 1 1 4 1 1 2 2 1 1 3 3 2 2 1 1 2 2 2 5 2 2 3 4 3 3 1 2 3 3 2 1 1 3 3 5 3 4 1 6 2 4 2 6 1 4 3 6 3 5 1 3 3 5 2 3 1 5 3 4 2 6 1 1 3 6 2 5 1 6 3 2 2

The Hard puzzle adds a dozen more symbols. Number lever positions 1-10, left to right. Complete the Easy puzzle solution above, then use:

Left Lever Top-row Ball Right Lever Bottom-row ball 7 1 10 2 7 2 8 3 7 3 10 1 8 1 7 3 8 2 9 2 8 3 9 3 9 1 10 3 9 2 9 1 9 3 7 2 10 1 8 2 10 2 7 1 10 3 8 1

**Hotspot:** Move forward and click on a bowl on the floor to see
an animated bonfire.

These puzzles are similar to the
*Harmony of the Hassuna* puzzle in JOTO. Neither solution requires
rotating any pieces.

**Hotspot:** Move forward across the rope bridge and click on the
green statue at left to see a wink.

Click on the *top* of the table to access the puzzle.

**Hotspot:** Move forward and click on
the *base* of the table to disclose the following clues for Puzzles
5 and 20:

Using the notation

a solution is found when the grid contains both of the columns

A 5-move solution is:

4 7 5 3 9

Using the notation

a solution is found when the grid contains all of the sequences

Since there is only one H symbol in the grid, the above sequences cannot
*all* appear as columns - one or more must appear as rows. A 12-move
solution containing each of the four sequences as either a row or a column is:

5 5 14 16 3 4 15 12 14 9 2 13

Click on the yellow triangle on the wall to access the puzzle.

A solution to the Hard puzzle is just the mirror image of the above solution to the Easy puzzle:

**Hotspot:** Click at the base of the wall to see an animation of
nested jars.

This puzzle is an extension of the
*
Abhoranam of Day and Night* puzzle in JOTO, in which all disks must be
transferred from the left position through the center position to the right
while never leaving any position with more black disks than white.

The Easy puzzle starts with five white disks and three black ones. A 26-move solution is:

BW Left to Right W Right to Left WW Left to Right W Right to Left WW Left to Right W Right to Left BW Left to Right W Right to Left WW Left to Right W Right to Left BW Left to Right W Right to Left WW Left to Right

The Hard puzzle is somewhat more difficult in that it starts with four white disks and four black ones. A 28-move solution is:

BW Left to Right W Right to Left BW Left to Center W Center to Left WW Left to Right W Right to Left BB Left to Center B Center to Left WW Left to Center BW Center to Left WW Left to Center B Center to Left BB Left to Center BW Center to Right B Right to Center BW Center to Right W Right to Center BW Center to Right B Right to Center BW Center to Right B Right to Left BB Left to Right

Number the control levers 1-4 from left to right. The levers control the
rotation of three concentric 15-symbol rings. Some of the symbols on the rings
have been seen throughout *Gems of Darkness*, but a few are reminiscent
of the
*Runes of Eridu* puzzle in JOTO. Lever 1 rotates the middle ring
counterclockwise and the outer ring clockwise. Lever 2 rotates the inner ring
counterclockwise and the middle ring clockwise. Levers 3 and 4 undo the
operations of Levers 2 and 1, respectively. The six triplets of symbols shown
in the clues hotspot in Puzzle 16 must be arranged
vertically under the triangular pointer at the top of the puzzle. When a
triplet has been properly positioned, one of the six blue triangles in the
center of the puzzle darkens.

To solve the Easy puzzle, the symbol triplets may be obtained in any order. A 30-move solution is:

Move Lever 1 twice and Lever 3 five times

Move Lever 1 twice and Lever 3 three times

Move Lever 1 once and Lever 3 once

Move Lever 1 three times and Lever 3 three times

Move Lever 1 three times and Lever 2 twice

Move Lever 1 once and Lever 2 four times

To solve the Hard puzzle, the symbol triplets must be obtained in the same left-to-right order shown in the clues hotspot in Puzzle 16. A 42-move solution is:

Move Lever 3 six times and Lever 4 three times

Move Lever 1 five times and Lever 2 once

Move Lever 1 three times and Lever 3 four times

Move Lever 1 six times and Lever 3 once

Move Lever 3 twice and Lever 4 three times

Move Lever 2 four times and Lever 4 four times

**Hotspot:** None evident.

These sliding-piece puzzles operate differently from the standard ones involving a space - here the pieces are manipulated in two dimensions by means of cyclic rotations. Use the clockwise move notation:

The Easy puzzle requires reassembly of an 8-piece picture:

A 19-move solution is:

4 8 5 3 3 3 5 1 3 5 5 7 3 6 6 6 3 3 1

The Hard puzzle requires reassembly of a 12-piece picture:

A 40-move solution is:

4 6 4 3 2 3 4 4 1 1 2 3 6 4 4 5 7 1 5 3 6 8 6 2 2 4 1 7 7 5 4 2 7 5 5 3 3 3 7 7

**Hotspot:** Move forward and click on the hammer to see it
animate.

This pattern orientation puzzle is similar to the
*Hall
of Ascendancy* and the
*
Horses of Asvah* puzzles in JOTO, but with hexagon-shaped tiles rather
than squares. Number the hexagons as follows:

1 2 3 4 5 6 7Hexagons may be exchanged by dragging one to the position of the other. The solution below requires no piece rotations.

A 3-move solution:

Exchange hexagons 3 & 6

Exchange hexagons 7 & 1

Exchange hexagons 2 & 5

Same solution as for the Easy puzzle.

**Hotspot:** None evident.

The objective of these puzzles is to use the "bug" to dispose of balls
into the hole. The bug can move only one ball at a time and can only push it
from behind. As a result, many positions (shown by shading in the diagrams
below) are "off limits" to a ball - once a ball is put there, the bug
can never move it to the disposal hole. These "warehouse" puzzles are
like the
*Hall of the Sun* puzzles in JOTO, but again an Undo button is
*desperately* needed to allow recovery from an inadvertent move. One
misstep and you'll have to start the long, tedious solution all over again from
scratch!

Bug movements can be entered using the keyboard arrow keys, but beware of "overloading" the keyboard input buffer by holding down a key too long. Abbreviations:

L: Left

R: Right

U: Up

D: Down

Starting from its initial position shown by the asterisk at lower right, the bug must dispose of 23 balls into the hole indicated by the asterisk at lower left.

A: U2 L2 U4 L4 U2 L2 D L D L7 D L2 U R U R D6 B: U5 R5 U2 L D R D L5 D L2 U R U R D6 C: U5 R4 U2 L D R D L4 D L2 U R U R D6 D: U5 R3 U2 L D R D L3 D L2 U R U R D6 E: U5 R5 D2 L U R U L5 D L2 U R U R D6 F: U5 R2 D R U R2 D2 L U R U L5 D L2 U R U R D6 G: U5 R2 D2 R U R D3 L D2 R U5 R U L5 D L2 U R U R D6 H: U5 R7 U R2 D L9 D L2 U R U R D6 I: U5 R10 D2 L U R U L10 D L2 U R U R D6 J: U5 R9 D2 L U R U L9 D L2 U R U R D6 K: U5 R8 D2 L U R U L8 D L2 U R U R D6 L: U5 R9 U2 R D L D R3 U R2 D L14 D L2 U R U R D6 M: U5 R14 D R2 U L16 D L2 U R U R D6 N: U5 R16 U2 L D R D L16 D L2 U R U R D6 O: U5 R18 D L2 U L2 D4 R2 U3 R U L17 D L2 U R U R D6 P: U5 R16 D L R D3 L2 U3 R U L15 D L2 U R U R D6 Q: U5 R12 D R U R3 D4 L2 U3 R U L15 D L2 U R U R D6 R: U5 R12 D2 R U R3 D3 L2 U3 R U L15 D L2 U R U R D6 S: U5 R16 D3 L D L U3 R U L15 D L2 U R U R D6 T: U5 R16 D6 L U2 R U L D L U3 R U L15 D L2 U R U R D6 U: U5 R14 D4 R D2 L3 U2 R3 D R U4 R U L17 D L2 U R U R D6 V: U5 R14 D4 L U3 R U L14 D L2 U R U R D6 W: U5 R13 D4 L D2 R U5 R U L14 D L2 U R U R D6

Starting from its initial position shown by the asterisk at upper left, the bug must dispose of 37 balls into the hole indicated by the asterisk at upper right.

A: D R5 D R4 D R9 D4 R2 U2 R3 U2 L3 R U2 L D R D R2 U2 L U B: D R D2 L U3 C: D2 L2 U R D R U2 D: D L2 U R D R U E: D2 R3 U L2 D L U2 F: D R2 U L D L U G: R D5 L U5 H: D5 L2 U R D R U5 I: L2 D3 R D2 L D2 L2 U4 R3 D R U4 J: D5 L2 U D3 L2 U4 R3 D R U4 K: L2 D8 R2 D R U R3 D R U6 L4 D L U4 L: D3 R6 U2 L D R D L5 D L U4 M: L2 D8 R4 U L3 D L U4 D3 L2 U4 R3 D R U4 N: D3 L8 D4 R6 D R2 U L D L U4 D3 L2 U4 R3 D R U4 O: L2 D8 R2 D4 L4 U L2 U3 D3 R2 D R4 U5 L4 U4 L4 D4 R6 D R2 U L D L U4 D3 L2 U4 R3 D R U4 P: L2 D8 R4 D2 L U3 L7 D4 R2 D R4 U4 R U L2 D L U4 D3 L2 U4 R3 D R U4 Q: L2 D7 L4 D3 R2 U L D L U2 D3 R2 D R4 U5 L4 U4 L4 D4 R6 D R2 U L D L U4 D3 L2 U4 R3 D R U4 R: L2 D7 L4 D2 R U L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 S: L2 D7 L4 D5 L4 U2 R4 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 T: D3 L13 U L2 D9 L D R2 L U10 R2 D R5 D4 R2 D3 L6 U L2 R2 D R6 U3 L2 U4 L5 U L2 D9 U5 R2 D R3 D2 U2 L3 U L2 D3 R3 D R6 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 U: L2 D7 L6 D L2 D L2 R2 U2 L D2 L D R6 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 V: D3 L13 U L2 D7 R4 U R D L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 W: D3 L13 U L2 D4 R2 D2 U2 L2 D3 R4 U R D L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 X: D3 L13 U L2 D4 R2 D2 R2 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 Y: D3 L13 U L2 D6 R4 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 Z: D3 L13 U L2 D9 L D2 R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 a: D3 L13 U L2 D12 R2 U R U L2 R D2 L2 U5 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 b: D3 L13 U L2 D10 L4 U L2 D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 c: D3 L13 U L4 U L4 D3 R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 d: D3 L13 U L4 U L4 D3 R D R D6 L D R4 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 e: D3 L13 U L4 U L4 D3 L D R U R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 f: D3 L13 U L4 U L4 D4 L D L U R3 D4 L2 U3 L U R2 U R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 g: D3 L13 U L4 U L4 D4 L D4 L D L2 U R5 U R D3 L D R4 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 h: D3 L13 U L4 U L4 D4 L D4 L3 U3 R2 D R U L U R2 U R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 i: D3 L13 U L4 U L4 D4 L D4 L3 D2 R D R8 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 j: D3 L13 U L4 U L4 D4 L D4 L D2 L D R8 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4 k: D3 L13 U L4 U L4 D4 L D4 L D5 L U4 L U R5 U R D3 L D R4 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4

**Hotspot:** Click on the stone block to the right of the wooden
doors to cause an apparition to materialize.

These puzzles require the correct placement of geometric pieces on the star
figure by dragging them from the left. Once the mouse key is released and a
piece is positioned on the star, it cannot be moved back to the left side.
There's no progress indication with this puzzle; you know it's solved only when
*all* of the pieces have been correctly placed. In that sense, the
puzzle is analogous to the infamous
*Hall
of the Hidden Links* puzzle in JOTO, but perhaps with more logical clues
from which to derive the solution.

The solution to the Easy puzzle associates triangles with squares and semicircles with circles, and pieces on the outer edge of any "vane" of the star are always arranged in symmetric pairs. In addition, opposite vanes always have different shape themes:

The solution to the Hard puzzle produces a pattern that has bilateral symmetry - if folded in the middle, the top and bottom halves of the puzzle exactly match and similarly, the left and right sides of the puzzle correspond:

**Hotspot:** None evident.

After the tokens have been collected from the solution of all 24 puzzles, the final puzzle at the end of the passageway behind the Professor's desk is accessible. The key to solving it is the initial "code string" shown before the panels are opened:

consisting of six pairs of symbols. Opening the panels briefly displays an
array of token symbols on the left wall, in the same orientation as shown (more
clearly) in the token box. On the right wall is a 7 x 7 table that shows a
yellow symbol pair at the intersection of each row and column. These rows and
columns are themselves identified by blue symbols along the top and left side
of the table. Nine 7 x 7 tables can be cycled by pressing the button at the
top left corner of the table. Plugging in the code string symbol pairs into
the table produces uninteresting results if the left member of the pair is used
as the table row and the right member as the table column, but conversely, if
the symbol pair represents a table column and row, the corresponding table
entry is always a pair of *repeated* symbols. It's likely the resulting
six different symbols have some significance.

Indeed, the solution to the final puzzle is to enter these six symbols on the left wall in the left-to-right order suggested by the code string:

In the endgame sequence, the secret of the Kavi is revealed and you learn about
the *true* Gems of Darkness.

Copyright © 1998 Balmoral Software
(http://www.balmoralsoftware.com). Portions copyright © 1997
I. Hoffmann and Associates, Inc. All rights reserved. Republication,
redistribution or conversion is expressly prohibited without the prior written
consent of Balmoral Software. *Contents subject to change!* For the
latest information, see http://www.balmoralsoftware.com.