The Cassandra Galleries

8 August 1998
Updated 2 June 2000

Copyright © 1998 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 1996 Corel Corporation and Kutoka Interactive Inc. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.


Table of Contents


Review

The Cassandra Galleries is a mildly-diverting game of "49 challenging puzzles" that probably shouldn't be considered outside of the bargain bin. Most of Cassandra's puzzles are in fact quite trivial, usually solvable merely by trial and error or by answering a few questions of the "quiz show" variety. Any challenge the puzzles provide is further diluted by a wealth of clues or outright answers easily found in the game. Generally, the puzzle design in Cassandra is nowhere near as good as in other puzzle titles such as Jewels of the Oracle or Clandestiny.

The "plot" of the game, consisting of nothing more than video-clip "payoffs" at the conclusion of every seven puzzles, centers around a search for a couple of people missing from a large mansion/museum. Many of the handsome rooms in the house have no real function except to hold a few clues, quite easy to spot. In addition to the house, seven external "worlds" await your exploration, but each is essentially a single room. FMV acting in the game's video clips is okay (except for some poor accents), but tends to be rather long-winded. The appearance of the clips is very grainy. Although the central character indicates you'll be able to ask questions of other people you discover as the game progresses, your interaction with them is completely passive.

Graphics are in the tried-and-true Myst-style slideshow, with just a few, very-jerky movement transitions. Backgrounds are rendered at relatively low resolution, with many things appearing just a little too "shiny" to be realistic. However, the music in the game was enjoyable.

Cassandra has the annoying (but unfortunately not unusual) requirement to start only from the first CD-ROM. A game control menu is conveniently accessible using the spacebar. The game simply failed to run at all under Windows 3.1 - always producing PROJECTO segment load failures - so Windows 95 may be a requirement.


Puzzle Notes

Activate each "world" by placing the appropriate objet d'art onto a clearly-highlighted pedestal in the corresponding gallery (see map). The arrangement of art objects in the studio is:

	Part I:   Art Deco  Modern   Victorian  Medieval


	Part II:  Oriental  Ancient  Nostalgia


Art Deco World

Artists/paintings puzzle. In this puzzle, you must select the work of art associated with each famous painter. Although the remaining unsolved painters are selected randomly, the paintings cycle periodically, so even if you don't know all the associations, you'll eventually solve the puzzle by trial and error.

Olympics puzzle. Kutoka's solution to this puzzle appears to be inaccurate - the summer Olympics in Paris were played in 1924, not 1928.

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Modern World

Alpha-wits puzzle. These are fairly obvious hyphenated words, with some of the answers a bit questionable:

	a-frame
	b-side
	c-saw
	d-day
	e-mail
	f-111
	g-string
	h-bomb
	i-ou
	j-walk
	k-rations
	l-shaped
	m-c²
	n-yc
	o-d
	p-brain
	q-tip
	r-rated
	s-curve
	t-square
	u-turn
	v-chip
	w-w2
	x-ray
	y-mca
	z-zzzz

Pure sound puzzle. Select the correct identification for each sound. The large bottom button replays the sound. You'll eventually get six correct answers even by trial and error:

	Top choice                  Correct choice
	
	garburetor                  ladder extended
	bacon frying                bacon frying
	bearings in tin cup         lottery drum
	machine gun                 machine gun
	hammer hitting              tennis exchange
	mulcher                     laundromat drier
	blowing into microphone     flag in the wind
	rubbing balloons            rubbing balloons
	scooping candy              plastic bag
	filing a nail               counting money
	propane burner              propane burner
	junk yard                   video arcade
	air exhaling                fire extinguisher
	wiping feet                 fire bellows
	vacuum cleaner              inside a tank
	skateboard                  skateboard
	parking meter               tape gun
	conveyor belt               cassette rewinding
	removing a nail             removing a nail
	thunder                     wrecking ball
	party noise-maker           fishing reel

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Victorian World

Inventions puzzle. Another trial-and-error puzzle (unless you want to look up the answers in an encyclopedia).

Punch & Judy puzzle. A timed, multiple-choice quiz. Keep playing until you get six answers right.

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Medieval World

Merlin puzzle. Answer six true/false questions. For each pair of consecutive wrong answers, you'll lose a point.

Alchemy puzzle. Solution:

	Element      Planet

	Copper       Venus
	Electrum     Jupiter
	Gold         Sun
	Iron         Mars
	Mercury      Mercury
	Silver       Moon

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Oriental World

BC-AD puzzle. This puzzle is somewhat more difficult than most found in the game. You must provide ten consecutive correct answers to timed questions about whether particular events occurred before or after Christ. The following alphabetized question-keyword list may be helpful:

	Alexander              BC
	Ambassadors            AD
	Archimedes             BC
	Aristotle              BC
	Art of Love            BC
	Beade                  AD
	Bells                  AD
	Benedict               AD
	Brutus                 BC
	Buddhism               AD
	Cairo                  AD
	Carthage               AD
	Charlemagne            AD
	Cherry trees           BC
	Chess                  AD
	Chinese ships          BC
	Circumference          BC
	Cleopatra              BC
	Confucius              BC
	Constantinople         AD
	Cotton                 AD
	Damascus               AD
	Daniel                 BC
	Decimal                AD
	Dictionary             BC
	Euclid                 BC
	Fez                    AD
	Florence               BC
	Gaul                   BC
	Great Wall             BC
	Hannibal               BC
	Iceland                AD
	Iron                   BC
	Leap year              BC
	Library                AD
	Lisbon                 AD
	London                 AD
	Marco Polo             AD
	Mexican sun temple     BC
	Ming dynasty           AD
	Mohammed               AD
	Nativity               AD
	Novgorod               AD
	Octave                 BC
	Orchestra              AD
	Petroleum              AD
	Plant juices           AD
	Rome                   BC
	Rubicon                BC
	Shirts                 AD
	Slovaks                AD
	Socrates               BC
	Su dynasty             AD
	Sugar                  AD
	Theodosius             AD
	Third period           BC
	Venice                 AD
	Venus de Milo          BC
	Virgil                 BC
	Wrestling              BC

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Ancient World

Tomb entrance. Enter the correct glyphs produced by solving all five puzzles in this world:

Tomb Entrance Solution

Sarcophagus. For an idea on how to open the sarcophagus, take a look at the calendar in the kitchen. It refers to Exposition 89, and contains a stylized 89 in symbols consisting of the digits 8 and 9 each reflected in two directions. To open the sarcophagus, you just set up the symbols for 1 through 7, left to right, where each symbol is a similar double reflection of the digits 1 through 7:

Sarcophagus Solution

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Nostalgia World

Then and Now puzzle. In these puzzles, you must arrange pictures in chronological order; most of the sequences are already in the proper order (or close to it). Since correct answers are retained after each attempt, it's a simple matter to converge on the correct order after a few tries.

Extreme close-up puzzle. These puzzles involve correctly identifying the material shown on the screen. Again, simple trial and error will eventually return the correct number of answers.

Hints to the other puzzles in this world can be found in the Cassandra mansion.


Endgame

The endgame sequence (VIDEO7B.MOV on the second CD-ROM) is so anticlimactic and devoid of explanation, we wondered if we missed something. However, there are no alternate endings to the game.

In case you missed the brief glimpse of William Cassandra, replay VIDEO4.MOV on the first CD-ROM.


Maps

First Floor Map

Second Floor Map


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Copyright © 1998 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 1996 Corel Corporation and Kutoka Interactive Inc. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software. Contents subject to change! For the latest information, see http://www.balmoralsoftware.com.