Broken Sword 5: The Serpent's Curse

Broken Sword 5: The Serpent's Curse

24 January 2020

Copyright © 2020 Balmoral Software (http://www.balmoralsoftware.com). Portions copyright © 2014 by Revolution Software Limited. All rights reserved. Republication, redistribution or conversion is expressly prohibited without the prior written consent of Balmoral Software.


Table of Contents


Review

Broken Sword 5: The Serpent's Curse is a 2014 release from Revolution Software that is the fifth installment in the series of games that started in 1996 with the original Broken Sword: Shadow of the Templars/Circle of Blood game. Once again, George Stobbart and Nicole Collard team up for a variety of adventures, this time taking place mostly in Paris and Spain, and involving various spiritual and historical themes. In this third-person game, you're playing as George about 90% of the time, but there are a few key points where Nico is needed to complete key objectives. As in the previous games in the series, the hand-drawn graphics are detailed and immersive, and information is easy to find. In the Paris scenes, street names are actual places, except for Rue le Chèvre (Goat Street :). Thankfully, the game presents these locations as mostly-upscale depictions rather than the reality of far more narrow and graffiti-covered places.

Gameplay is without significant faults. The game startup is fast, requiring none of the usual clicking through logos. About 5 seconds after startup, the main menu is displayed and an in-progress or previously-saved game can be loaded. There are a handful of puzzles throughout the game, most of which are relatively easy. Several tongue-in-cheek references are made to the infamous goat puzzle from the first game, and there are some tie-ins to other characters seen in the earlier games. A convenient menu selection provides backgrounds on characters as they are encountered in the game. Most gameplay challenges involve information-gathering from other characters. As a result, there are many long dialog sequences, which can be skipped on replay by repeatedly clicking the mouse. Verbal asides from the main characters are easily distinguished by text at the bottom rather than the top of the screen. Several timed sequences are encountered, but none are difficult.

Gameplay controls are easily accessed by moving the cursor to the top of the screen, and an inventory bar is at the bottom. There are a few cutscenes at key points in the game, and on replay they can be skipped by pressing the [Esc] key or a button at the lower right of the screen. There is no way to pause the game, even if Alt-Tab in Windows is used. An optional in-game feature offers a variety of hints throughout the game. Saved games are file-based, but have the unusual design of being identified within the game by elapsed playing time, rather than by the actual timestamp of the saved-game file. The biggest drawback is that only 8 saved-game slots are available, so manual effort may be needed to maintain and identify groups of saved-game files to be restored in order to revisit an earlier point in the game. The game must be exited in order for the list of saved games to be refreshed from a new group of files.

Voice acting, music and sound effects are all excellent, and individual volume controls for each are provided. Subtitles can optionally be displayed.

Broken Sword 5 shows a continuing refinement of game design by Revolution, and provides several hours of enjoyable adventure-gaming experience. This walkthrough describes a minimal solution path and dialog choices only; other details and backstory plot elements are left to the player to discover.


Part 1

Gallery

New Game
{Cutscene}
Playing as George, zoom in on the Stolen Painting at far left
Open the Door of the alarm device and examine the Cut Wire inside
Achievement: Oh my God it's a Mirage!
Back out and try to open the Door marked Prive (Private)
Talk to the Priest
Zoom in on Henri's Body and take the Eau de Toilette "Bret" from his vest pocket
Back out and exit through the Door to the street
Scan left and talk to the Waiter

- Gallery
- Laine
- Exit Conversation
and get Laine's Drink Bill
Scan right and enter the Gallery Door
Open the Pizza Box and take a slice of pizza from it
Use the Eau de Toilette on Laine
Pick up the Nail Clippers
Give the Pizza Slice to Laine
Talk to Laine
- Keypad
Talk to Laine again
- Laine's Drinks Bill
- Nail Clippers
and get the code for the locked door
Now playing as Nico, talk to Sergeant Moue (Pout)
- Navet
- Navet
- Tiredness
- Exit Conversation
Walk to the left and show the Press Card to the Waiter
Talk to the Waiter
- Coffee
- Takeaway Coffee
- Exit Conversation
Walk to the right and give the Takeaway Coffee to Moue
Achievement: Breaking the Seal
Pick up the Pizza Box
Zoom in on the Tomato Stain
Use the Press Card on the Chewing Gum
Touch the Tomato Stain to spread it out
Back out and talk to Inspector Navet (Turnip)
- Blood Stain
Now back to playing as George, examine the Waste Basket to the left of the desk to get Henri's home address
Zoom in on the Desk
Open the Desk Drawer and take the Folder inside
Open the Folder and move aside the Document to get a Vera Security Completion Note with an address
Examine the Calendar to the left of the Notice Board to get Henri's birthday (May 27)
Examine the CCTV System in the left corner and zoom in on its Keypad to enter Henri's birthday as 0 5 2 7 (American style) or 2 7 0 5 (European style)
Examine 'La Malediccio' in the black-and-white CCTV image
Achievement: Chasing your Tail
Click the Next Frame button five times, then examine the Thief to read "Waterloo Motors" on his helmet
Back out
In the conversation with Navet:
- Truth (or Lies)
- Vera Security
- CCTV
In the conversation with Nico:
- Theft
- Waterloo Motors
- Father Simeon
On the Map of Paris, select Vera Security

Vera Security

Enter the Door to Vera Security at left
(The "Stretch Goal" at far left is a red herring)
Exit and talk to the Stallholder

- Migraine
- Neon Sign
- Exit Conversation
Zoom in on the Neon Sign and take the Loose Wire
Back out and talk to Bassam
- Neon Sign
- Exit Conversation
and he makes a reference to a genie from a magic lamp
Zoom in on the Neon Sign again
The puzzle instructions indicate a 7-letter word should be formed at the right side of the sign. Numbering the letter positions left to right from 1 to 12, use the following 9 moves:
Move the letter in position 3 to the open space
Move the letter in position 6 to the open space
Move the letter in position 2 to the open space
Move the letter in position 12 to the open space
Move the letter in position 10 to the open space
Move the letter in position 11 to the open space
Move the letter in position 9 to the open space
Move the letter in position 8 to the open space
Move the letter in position 4 to the open space
to spell "Aladdin". Bassam then says the sign hits every one of his USPs (Unique Selling Points).
Achievement: Brand is Everything
Talk to Bassam
- Cockroach
- Exit Conversation
and get a Rich Tea Biscuit
Re-enter Vera Security and zoom in on the Table
Move the Cigarette Pack and pick up the Matchbox
Back out and zoom in on the Cockroach
Right-click the Matchbox in inventory to empty it
Put the Empty Matchbox on the Crumbs
Put the Rich Tea Biscuit into the Matchbox
When the cockroach enters the Matchbox, pick it up
Left-click the Phone in inventory
- Vera Security
Timed sequences: While Annette is on the phone, you have about 18 seconds to touch the Radio (which may be occluded by George). When she hangs up the phone and moves away to reset the radio, you have about 8 seconds to touch Annette's Black Book to get a Photograph of Annette and Laine.
Talk to Annette
- Vera Security Completion Note
- Photograph of Annette and Laine
- Vera Owner
- Henri
Exit twice to the Map of Paris

Henri's Apartment

On the Map of Paris, select Henri's Apartment
Use the Intercom

- Annette
- Theft
- Exit Conversation
Enter Henri's Apartment
In the conversation with Laine:
- Photograph of Annette and Laine
- Vera Owner
- Annette
Talk to Bijou
- Henri
- Gallery
- Theft
- Exit Conversation
Exit the apartment

Vera Security (nighttime)

Move the Box, then click on the Girder
Use the Electrical Box
Use the Switch to turn off the fan
Use the Nail Clippers on the upper Wire
Use the Nail Clippers on the lower Wire
Put the Wire from inventory onto the Wire from the Shutter Motor at lower left
Turn the Switch on
Achievement: Roll 'em Up
Enter the Door to Vera Security
Open the Drawer at left and pick up a Q-Tip
Open the Door to the back room
Combine the Safety Matches & Matchbox containing Cockroach in inventory to disclose a Light Switch hotspot immediately to the right of the doorway
Use the Light Switch
Put the Q-Tip into the Patch of Oil on the floor
Zoom in on the Shredder (may be partially occluded by George)
Open the Lid and use the Oily Q-Tip on the Gears
Press the green power Button
Take the Paper Clip
Assemble the shredded-letter jigsaw:

and learn that the owner of Vera Security is named Medovsky
Back out and use the Paper Clip on the Air Vent at left
Examine the Air Vent to find the murder weapon

Nico's Apartment

Playing as Nico, talk to the Elderly Man

- 'La Malediccio'
- Help
Click on the photo of the Thief at lower left
Achievement: Ink Trail
Click on the Badly Framed Photo at lower right, then back out
Lift the Door Mat
Use the Press Card with Chewing Gum on the Floor Crack under the mat to get an Apartment Key
Use the Apartment Key to enter the Neighbor's Apartment

Gallery

Talk to Laine

- 'La Malediccio' Owner
- Manifest
- Gallery
- Yes
Use the Sofa, then Talk to Laine
- Glass of Champagne
Take the Glass and Talk to Laine
- Champagne
Achievement: Suited and Fluted
Take the Folder

Nico's Apartment

Now playing as George, in the photo close-up, click on:

- 'La Malediccio'
- Man
- Woman
- Child
- Medallion
Talk to Nico
- Thief
- Tattoo
- Waterloo Motors
Use Phone
- Waterloo Motors
- Waterloo Motors Helmet
- Tattoo

London: Medovsky

Achievement: Russian Evolution
George and Nico are now at a mansion on "Duchy Street" in London (but probably closer to the London Aquarium)
Examine the Large Topiary
Talk to the Gardener

- Topiary
- Bad
- Medovsky
In the conversation with Medovsky, select either Soft or Hard, then exhaust all of the remaining seven dialog choices
Zoom in on the Cabinet and take the Coin
Note the date of 1869 on the Russian first edition of War and Peace
Back out and zoom in on the Typewriter in the corner
The top row of keys corresponds to the row of numeric digits on an American keyboard, so the symbols for 1 8 6 9 are:
Back out and zoom in on the Cigarette Box
Use the Coin to open the Broken Catch, then take the Key inside
Back out and use the Key to unlock the Door at left
Enter through the Door into the study
Zoom in on the Desk and press the sequence of symbols shown above
Achievement: Count Leo has the Answer
Take the Documents from the open drawer
Exit Conversation with Medovsky

London: Hobbs

Open the Van Cab and take the Whiskey from the glove box
Use the Bonnet Catch next to the foot pedals
Back out and zoom in on the Van Bonnet
Back out and open the Letterbox next to the blue door
Take the Letter
Right-click the Unopened Letter in inventory
Examine the Junk at lower right
After a phone call from Navet, pick up two Long Wires from the Junk area
Use the Nail Clippers on one of the Long Wires to make two Short Wires
Zoom in on the Van Bonnet again
Connect a Short Wire to the Wiring Loom at upper left
Connect the Long Wire to the Horn at lower left
Connect the remaining Short Wire to the Loose Wire at lower right
Open the Van Cab and operate the Horn to initiate a conversation with Hobbs:

- Modeling Agency Letter
Use the blue Door
Go to the Screen at right
Talk to Lady Piermont
Give the Whiskey to Hobbs
Zoom in on the "Bolfson Wang" (aka Bang & Olufsen) Stereo
Turn on the Power Button and use the Volume Knob
Back out and use the Thermostat near the bottom of the stairs
Achievement: Water of Life
Operate the Lift Buttons next to the blue Balcony Door
Talk to Lady Piermont again
- Lift
Use the Lift Buttons again
Timed sequence: As soon as the cursor reappears, you have about 15 seconds to click on the Portfolio next to the easel
Click Next Page three times and take the Unusual Sketch
In the conversation with Hobbs:
- Henri
- Soft (or Hard)
- Medovsky
On the Map of Paris, select the Gallery

Gallery

Enter the Gallery Door
Talk to Laine

- Provenance
- Exit Conversation
Try to exit the gallery
Talk to Navet
- Machine
- Exit Conversation
Scan left and pull the Plug out of the wall socket under the missing painting
Scan right and talk to Navet
- Machine
In the close-up of the forensic machine, each of the five switches reverses the On/Off state of itself and one other. The objective is to get all five switches On (green). Numbering the switches from 1 to 5 left to right, there are two solutions after pressing the white Reset Button:
Press switches 1, 2, 3 and 5, or
Press switches 1, 3, 4 and 5
then press the red Power switch
Achievement: CSI: Deluded
Enter the Door into Henri's office
Examine Henri's Head on the statue and pick up Henri's Glasses
Exit the office, scan right and give the Glasses to Navet
Talk to Simeon
- 'La Malediccio'
- Ouroboros
- Hobbs' Sketch
On the Map of Paris, select Bijou's Apartment

Bijou's Apartment

Use the Intercom, then enter Bijou's Apartment
Talk to Bijou

- Song
- Exit Conversation
Exit the apartment and street
Use the Map of Paris to return to Vera Security

Vera Security

Examine the Stall and the Musical Greeting Cards
Talk to Bassam

- Song
- Exit Conversation
and get a Musical Card
Exit and use the Map of Paris to return to Bijou's Apartment

Bijou's Apartment

Use the Intercom, then enter Bijou's Apartment
Scan left and give the Musical Card to Bijou
Zoom in on the Dressing Table and pick up a Wax Strip
Back out and use the Wax Strip on the Stuffed Dog at far right
Take the White Flower from the Coffin
Scan left and zoom in on the Dressing Table again
Use the Waxed Dog Hairs from inventory on George's Neck
Use the Brown Eyeshadow
Use the Glasses from inventory on the Eyes
Use the White Flower from inventory on the Button Hole
Use the Eau de Toilette from inventory on the Neck
{Cutscene}
Bijou's Keys are added to the inventory
Achievement: Boogie Nights
Exhaust the five dialog choices with the priest
Use Bijou's Keys to open the Gallery Door
Enter Henri's office at left
Examine the Statue and its Fig Leaf
Zoom in on the Safe at the base of the statue
Use Bijou's Keys in the Keyhole
Take the Diamond Ring, the Note and the Paperwork
Put Hobbs' Sketch on the table next to the Provenance
Click twice on the Provenance to rotate it upside down and match it with the Sketch
Use the Diamond Ring on the Window
Achievement: Diamond Geezer
Enter the Gallery Door
Take the Papers from Simeon
Back out

Adam's Apartment

Examine the Overturned Chair to get the Medallion
Examine the Mess on the floor to get Marques' Family Photograph
Examine the Sofa to get Marques' Scribbled Photograph
Back out and examine the Blood on the floor

Flower Shop

Get some Yarn from Fleur, the flower shop owner
Give the Coin to Adam
Zoom in on the CD Player and press its Stop and Eject Buttons
Take the Compact Disc
Open the Battery Compartment and take the Battery
Back out and put the Compact Disc into the Stereo on the counter
Examine the Boxes at right, then pick up a Manneken Pis statue
Combine Whiskey & Manneken Pis in inventory
Combine Battery & Manneken Pis in inventory
Put the Manneken Pis into the Trolley
Push the Manneken in a Trolley
Achievement: Fountain of Youth

Bijou's Apartment

Use the Intercom, then enter Bijou's Apartment
Talk to Bijou

- Hobbs' Note
- Hobbs
- Provenance
- Henri
- Hobbs
- Gallery
- Medovsky

London: Hobbs

Back at Hobbs' place, you now have a Chain from the gate
Pick up the Crowbar behind the van
Zoom in on the Van and honk the Horn
Climb the Drainpipe in the right corner
Talk to Nico

- Van Horn
Timed sequence: Once Nico honks the horn, you have about 10 seconds to use the Crowbar from inventory on the Crane overhead
Examine the Painting to get a Dust Sheet
Operate the Lift Buttons in the balcony
Connect the Chain to the Balcony Door
Enter the Balcony Door
Use the Crowbar on the Portrait to the left of the blue door to get La Malediccio
Use the blinking Phone to the right of the sink to listen to Hobbs' messages
Open the Cupboard Door and take the Cola Bottle
Scan right and zoom in on Hobbs
Take the Mints from his pocket
Back out and examine the Frame on the easel
Zoom in on the Pinboard on the far wall
Click on Castell dels Sants at upper right on the map
Achievement: No Parlo el Catala
Combine the Cola Bottle & Mints in inventory
Put the Trembling Bottle into the Drip Bucket underneath the skylight
Combine the Crowbar & Dust Sheet in inventory
Use Grapple and Line on the Skylight
{Cutscene}
Achievement: The Mystery Deepens


Part 2

Castell dels Sants

{Cutscene}
Now playing as Nico, pick up a Helmet from the grass
Combine Mop & Helmet in inventory
Use Mop with Helmet on the Crumbled Wall
Timed sequence: Playing as George, use the Apple Tree, then quickly click on the Dodge hotspot as soon as it appears to the left of the tree trunk
Pick up the fallen Apples and throw them toward the Bottles at right
Move the tire
Take the Side Mirror from the car
Achievement: Order of the Goat
Use the Wing Mirror with the Sun at upper left
Talk to the Old man

- Friend
- Marques
In the conversation with Eva:
- Eva
- Marques
- La Malediccio
Exit through the double Door at right
Pick up the Blue Statue at right
Examine the Sundial at left to find out that the main doors of the house face north
Enter the Door into the house
Scan left and exit through the single Door
Pick up the Broken Green Statue from the low courtyard wall
Re-enter the Great Hall and zoom in on the Mantelpiece above the fireplace
Right-click on Simeon's Papers in inventory and note that in the sketch at lower right, green is on the left and blue on the right. The handwritten text indicates that blue faces east and green faces west.
Back out and place the Broken Green Statue on the left Plinth
Click on the Plinth six times so that the broken statue is facing the wall (or west since the double doors in this room face north)
Place the Blue Statue on the right Plinth
Click on the Plinth six times so that the blue statue is facing directly away from the wall (east)
A clunk is heard and a secret staircase is revealed
Now playing as Nico, exhaust the seven dialog choices with Ramon, and learn that he is named after St. Ramon
Go outside through the double Door at right
Exit to Car at lower right
Open the Car Door and examine the Tin Can Keys
Back out and exit To Fountain
Examine the Wind-chime in the background, then zoom in on it
Examine the Tin Can and take a Key from it
Re-enter the house
Scan left and exit through the single Door
Use the Castell Library Key to enter the Library at left
Open the Trunk near the window and take the Map inside
{Cutscene}
Now playing as George, examine the Glass lens at upper left, then zoom in on it
Remove the Leather Cover
Click on the Disk once so that a beam of green light is displayed
Back out and zoom in on the Glass lens at upper right
Remove the Leather cover
Click on the Disk three times so that a beam of blue light is displayed
Back out and use the Safety Matches on the Candelabrum in the foreground
Put the Medallion onto the Candelabrum
Note the distinctive coat of arms of the destination of the Tabula Veritatis:
Achievement: Bons Hommes
Take the Painting
Scan left and click on the third Shield to the left of the door to identify the Tabula's destination town as Berga
Exit through the single Door into the library
Zoom in on the Trunk and remove the Hat and the Shirt
Pick up the Folded Note
Right-click the Telegram in inventory to see that it is encrypted, but very conveniently broken into separate words (like in "Wheel of Fortune"). Old telegrams frequently use "STOP" at the end of sentences, so "LUHA" is a good candidate for this word since it appears multiple times. The only single-letter words in English are I and a, so the 12th and 18th words (G,P) must be decoded as (i,a) or (a,i). Decoding G as i results in three different words ending in i, unusual in English, so (G,P) is probably (a,i). Continuing the analysis, we have:
Black encoded letterKeypadRationale
LsSee above
Ut
Ho
Ap
GaSee above
Pi
Ih21st word T_IS → THIS
Tu6th word O_T → OUT
We1st word TH_ → THE
Cv19th word HA_E → HAVE
Mr3rd word VE_ITATIS → VERITATIS
Vb2nd word TA_U_A → TABULA
El
Qw4th word _AS → WAS
Yg13th word _ROUP → GROUP
Ny11th and 25th words are BE or BY, but 29th word is unlikely to start with EE
Bf7th and 14th words O_ → OF
Fm22nd word FRO_ → FROM
Rd5th word SMUGGLE_ → SMUGGLED
Sc20th word _O_FIRMED → CONFIRMED
Xn
Dx24th word E_TRACTED → EXTRACTED
Oq28th word IN_UISITOR → INQUISITOR
The fully-decrypted telegram is here.
Back out and zoom in on the Map on the table
Move a pin to Montsegur at the top of the map, as referenced in the decoded telegram
Put a pin in Girona at middle right, based on the telegram
Put a pin in Berga to the left of Girona, based on the Tabula's destination town that was identified by its shield
Put a pin in Sant Ramon to the lower left of Berga, based on Ramon's previous reference to St. Ramon
Achievement: X Marks the Spot
Examine the Bullet Hole at left, then use it

Montserrat

On arrival at Monserrat, you can see the game's faithful rendition of the monastery as compared to reality:

 

Use the Stairs at lower right
Use the Door
Scan left and use the Telescope
In the close-up, scan slightly left from the station to the mountain, then scan upward until a Rock Face hotspot appears and you can click on it
Use the Telescope again
Scan all the way right to the cable car, then use the Wing Mirror from inventory on the Glint hotspot to learn the door code
Use the Door to enter the cable car station
Pick up the Lunch Box next to the counter and put it into the Cogs at lower right
Use the Lever on the console at left
Use the Paper Clip on the Jam on the cogs
Pick up the Lunch Box to get a Radio
Use the Radio on the Cupboard behind the counter
After a little Pirates of Penzance, Kat will show you how to fix the cable car console
Zoom in on the Hatch
Combine Matchbox containing Cockroach & Sticky Paper Clip in inventory
Put the Piece of Rich Tea Biscuit on the Prongs in the foreground
Put the Matchbox containing Cockroach onto the Front
Achievement: Hot Wire

Santa Cova Chapel

Enter the Santa Cova (Holy Cave) Chapel Door
Scan right and wait until you can see the tune that Duane is whistling:

which is the sequence of notes G F# G B A G
Talk to Duane
- Pearl
- Santa Cova
- Spiritual Experience
- Exit Conversation
and Nico describes "smells, bells, and heavenly lights"
Open the Toolbox and pick up a Mason's Hammer from it
Pick up the Bottle of Turpentine from the shelf and pour it into the rightmost of the two Paint Tins hanging on the scaffolding
Using the Mason's Hammer, strike the objects in the scaffolding as follows to recreate the notes of Duane's tune above:
Oil Drum
Right-hand Paint Tin
Oil Drum
Fire Extinguisher
Left-hand Paint Tin
Oil Drum
Pick up the Wood Shavings from the floor
Use the Crank Handle to the left
Use the Safety Matches on the Candelabra
Put the Wing Mirror onto the Candelabra
Put the Yarn onto the Candelabra + Side Mirror
Put the Wood Shavings into the Builder's Mug on the altar
Put the Eau de Toilette into the Builder's Mug
Use the Safety Matches on the Builder's Mug
Use the Crank Handle again
Talk to Pearl
- La Malediccio
Scan all the way right and pick up a Candle
Scan all the way left and put the Candle into the Recess next to the Black Madonna
Use the Safety Matches on the Recess
Use the Mason's Hammer on the Altar
Click on the Ouroboros to disclose a secret passageway
Use the Match on the Stone Object at far right
Zoom in on the Table and pick up the Artifact
Achievement: The Truth to the Grave
Pick up the Photograph
Back out and pick up the Map
Back out and use Gehnen's Map with the Lamp
Back out and combine Tabula Veritatis & Gehnen's Photograph in inventory
In this fairly challenging Rebus-like puzzle, you must translate 15 glyphs using an alphabet of 36 words and phrases:
Here is one methodology:
GlyphCombinationMeaningLine(s)
Three KingdomThree
Two River RegionTwo
Four VictoriesFour2
Three - TwoOne
Four + OneFive1
Four + TwoSix2
Ending Enemy People ∩ Burning Enemy Cities ∩ Enemy God HouseEnemy
Sun King ∩ Sun City RegionSun
Sun King Looked - Sun KingLook
People Travel Look ∩ Ending Enemy PeoplePeople
People Travel Look - People - LookTravel1 & 2
Ending Enemy People - Enemy - PeopleEnd
Enemy God House ∩ Witnessing Start GodheadGod
Witnessing Start Godhead - Look - GodBegin1
Begin + Sun + EndDay1 & 2
Enemy God House - Enemy - GodHouse
Begin + Sun + HouseEast1
Two River Region ∩ Blood RiverRiver1 & 2
Begin + RiverSource2
Sun City Region ∩ Young CitiesCity
Sun + CitySun City1
Burning Enemy Cities - Enemy - CityBurning
Sun City Region ∩ Two River RegionRegion
Burning + RegionDesert2
At this point, all but the second glyph on Line 2 have been translated, so each of the 25 remaining answers can be tried for it until George announces the solution
George translates the resulting directions from the Tabula onto Gehnen's map, starting from "Sun City" (near ancient Hatra), traveling east to a river (probably the Lesser Zab), then south to the source of four rivers about 100 miles northeast of Baghdad on the Diyala river
Zoom in on the Lamp and put the Medallion into the top hole of the Filigree Frame
Examine the Statue, then click on it once so that it faces right
Press the Secret Button on the wall with the colored figures, and a rumble is heard
Zoom in on the Lamp, take the Medallion and put it into the bottom hole
Back out and click twice on the Statue so that it faces left
Press the Secret Button again, and another rumble is heard
Zoom in on the Lamp and move the Medallion to the left hole
Back out and click once on the statue so that it faces forward
Press the Secret Button a third time to open the door
Zoom in on the Table to get a Revolver
Take the Medallion from the Filigree Frame
Back out and Exit
Use the Revolver on Langham
- Truth
Scan right and exit to the Balcony
Here, you can see another example of the game's accurate recreation of reality:

 

Put the Radio in the Drain at the bottom of the drainpipe
Timed sequence: After Nico is heard over the radio and the Guard reaches the bottom of the steps, you have about 15 seconds to use the Mason's Hammer on him
Achievement: Gravity Depravity
Go to the Entrance
Scan left and exit through the Door
Use the Yarn on the Door of the cable car, then use the Door
Use the Window Catch
Now playing as Nico, talk to Shears

- Shears
- Shears
- Free Will
- Determinism
- Chelsea
- Henri
- Redemption
Achievement: Philosophy 101

Eden

After he has a dream sequence, George is in 86°F northern Iraq with Nico and Spears
Achievement: Balance
Take Figs from the tree twice
Scan all the way left Note the two Assyrian shedu here, , then scan right
Examine the Back of Truck
Take the Knapsack from the Back of Truck
Throw a Handful of Figs to the Bottom of Path under the columns at far left
Give the Knapsack to Shears
Take Duct Tape, Petrol Lighter, TNT, mottled Dynamite at center, and Fuse Wire
Combine Sausage & Fuse Wire in inventory
Back out and throw a Handful of Figs to Langham's Henchmen
Scan right and put the Primed Sausage onto the Goat
Use the Lighter on the Goat
Throw a Handful of Figs to the Path near the truck
Achievement: Cry Havoc!
Use the Lighter on the Dark Hole twice
Use the Lighter on the Dead Bush
Use the Eau de Toilette on the Dead Bush
Use the Ladder
In the conversation with Langham:

- Eden
- Tabula Veritatis
- Deicide
Now playing as Nico, use the Ladder
Put the TNT into the Large Crack
{Cutscene}
The credits roll (click to skip)


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